Updated after proofreading (#13)
Co-authored-by: Ekaterina.Volodko <ekaterina.volodko@jetbrains.com>
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README.md
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README.md
@ -5,16 +5,16 @@
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> **Note**
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> Compose Multiplatform for iOS is in Alpha. It may change incompatibly and require manual migration in the future.
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> We would appreciate your feedback on it in the public Slack channel [#compose-ios](https://kotlinlang.slack.com/archives/C0346LWVBJ4/p1678888063176359).
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> If you face any issues, please report them on [GitHub](https://github.com/JetBrains/compose-multiplatform/issues).
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> If you have any issues, please report them on [GitHub](https://github.com/JetBrains/compose-multiplatform/issues).
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You can use this template to start developing your own [Compose Multiplatform](https://github.com/JetBrains/compose-multiplatform#readme) mobile application targeting Android and iOS.
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Follow our tutorial below to get your first Compose Multiplatform app up and running.
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The result will be a [Kotlin Multiplatform](https://kotlinlang.org/docs/multiplatform.html) project that uses Compose Multiplatform UI framework.
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The result will be a [Kotlin Multiplatform](https://kotlinlang.org/docs/multiplatform.html) project that uses the Compose Multiplatform UI framework.
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![](readme_images/banner.png)
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If you want to create an application targeting desktop platforms – Windows, macOS, and Linux,
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use the [Compose Multiplatform for Desktop template](https://github.com/JetBrains/compose-multiplatform-desktop-template#readme).
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If you want to create an application targeting desktop platforms – Windows, macOS, or Linux –
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use the [Compose Multiplatform desktop application template](https://github.com/JetBrains/compose-multiplatform-desktop-template#readme).
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## Set up the environment
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@ -27,8 +27,8 @@ To work with this template, you need the following:
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* A machine running a recent version of macOS
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* [Xcode](https://apps.apple.com/us/app/xcode/id497799835)
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* [Android Studio](https://developer.android.com/studio)
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* [Kotlin Multiplatform Mobile plugin](https://plugins.jetbrains.com/plugin/14936-kotlin-multiplatform-mobile)
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* [CocoaPods dependency manager](https://kotlinlang.org/docs/native-cocoapods.html)
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* The [Kotlin Multiplatform Mobile plugin](https://plugins.jetbrains.com/plugin/14936-kotlin-multiplatform-mobile)
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* The [CocoaPods dependency manager](https://kotlinlang.org/docs/native-cocoapods.html)
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### Check your environment
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@ -46,8 +46,8 @@ Before you start, use the [KDoctor](https://github.com/Kotlin/kdoctor) tool to e
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kdoctor
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```
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If everything is set up correctly, you'll see a valid output:
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If everything is set up correctly, you'll see valid output:
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```text
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Environment diagnose (to see all details, use -v option):
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[✓] Operation System
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@ -57,10 +57,10 @@ Before you start, use the [KDoctor](https://github.com/Kotlin/kdoctor) tool to e
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[✓] Cocoapods
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Conclusion:
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✓ Your system is ready for Kotlin Multiplatform Mobile Development!
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✓ Your system is ready for Kotlin Multiplatform Mobile development!
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```
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Otherwise, KDoctor will highlight which parts of your setup still need configuration and suggest how to fix them.
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Otherwise, KDoctor will highlight which parts of your setup still need to be configured and will suggest a way to fix them.
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## Examine the project structure
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@ -68,13 +68,13 @@ Open the project in Android Studio and switch the view from **Android** to **Pro
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<img src="readme_images/open_project_view.png" height="300px">
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Your Compose Multiplatform project includes three modules:
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Your Compose Multiplatform project includes 3 modules:
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### shared
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This is a Kotlin module that contains the logic common for both Android and iOS applications, the code you share between platforms.
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This is a Kotlin module that contains the logic common for both Android and iOS applications, that is, the code you share between platforms.
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This `shared` module is also where you write your Compose Multiplatform code.
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This `shared` module is also where you’ll write your Compose Multiplatform code.
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In `shared/src/commonMain/kotlin/App.kt`, you can find the shared root `@Composable` function for your app.
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It uses Gradle as the build system. You can add dependencies and change settings in `shared/build.gradle.kts`.
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@ -101,13 +101,13 @@ To run your application on an Android emulator:
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3. Choose your virtual device and click **Run**:
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<img src="readme_images/run_on_android.png" height="60px">
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<img src="readme_images/android_app_running.png" height="200px">
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<details>
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<summary>Alternatively, use Gradle</summary>
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To install an Android application on a real device Android device or an emulator, run `./gradlew installDebug` in the terminal.
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To install an Android application on a real Android device or an emulator, run `./gradlew installDebug` in the terminal.
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</details>
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@ -135,10 +135,10 @@ To run your application on an iOS simulator in Android Studio, modify the `iosAp
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You can run your Compose Multiplatform application on a real iOS device for free.
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To do so, you'll need the following:
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* `TEAM_ID` associated with your [Apple ID](https://support.apple.com/en-us/HT204316)
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* The `TEAM_ID` associated with your [Apple ID](https://support.apple.com/en-us/HT204316)
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* The iOS device registered in Xcode
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> **Note**
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> **Note**
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> Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device.
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> You can follow the instructions below or watch this [Stanford CS193P lecture recording](https://youtu.be/bqu6BquVi2M?start=716&end=1399).
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@ -149,8 +149,8 @@ To do so, you'll need the following:
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2. On the **iOS** tab, choose the **App** template. Click **Next**.
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3. Specify the product name and keep other settings default. Click **Next**.
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4. Select where to store the project on your computer and click **Create**. You'll see an app that displays "Hello, world!" on the device screen.
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5. At the top of your Xcode screen, click on a device name near the **Run** button.
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6. Plug in your device to the computer. You'll see this device in the list of run options.
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5. At the top of your Xcode screen, click on the device name near the **Run** button.
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6. Plug your device into the computer. You'll see this device in the list of run options.
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7. Choose your device and click **Run**.
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</details>
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@ -166,18 +166,18 @@ ZABCW6SXYZ (SampleTech Inc.)
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```
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<details>
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<summary>Alternative way of finding your Team ID</summary>
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<summary>Alternative way to find your Team ID</summary>
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If KDoctor doesn't work for you, try this alternative method:
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1. In Android Studio, run the `iosApp` configuration with the selected real device. The build should fail.
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2. Go to Xcode and select **Open a project or file**.
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3. Navigate to the `iosApp/iosApp.xcworkspace` file of your project.
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4. In the left menu, select `iosApp`.
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4. In the left-hand menu, select `iosApp`.
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5. Navigate to **Signing & Capabilities**.
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6. In the **Team** list, select your personal team.
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6. In the **Team** list, select your team.
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If you haven't set up your team yet, use the **Add account** option and follow the steps.
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If you haven't set up your team yet, use the **Add account** option and follow the steps.
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</details>
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@ -189,11 +189,11 @@ To run the application, set the `TEAM_ID`:
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## Make your first changes
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You can now make some changes in the code and see that they will be visible in both iOS and Android applications at once:
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You can now make some changes in the code and check that they are visible in both the iOS and Android applications at the same time:
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1. In Android Studio, navigate to the `shared/src/commonMain/kotlin/App.kt` file.
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It's the common entry point for your Compose Multiplatform app.
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This is the common entry point for your Compose Multiplatform app.
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Here, you see the code responsible for rendering the "Hello, World!" button and the animated Compose Multiplatform logo:
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```kotlin
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@ -249,7 +249,7 @@ You can now make some changes in the code and see that they will be visible in b
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}
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```
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3. Re-run both `androidApp` and `iosApp` configurations. You'll see this change reflected in both the Android and iOS apps:
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3. Re-run both the `androidApp` and `iosApp` configurations. You'll see this change reflected in both the Android and iOS apps:
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<img src="readme_images/text_field_added.png" height="200px">
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@ -258,11 +258,11 @@ You can now make some changes in the code and see that they will be visible in b
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To get a better understanding of this template's setup and learn how to configure the basic properties of your iOS app without Xcode,
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open the `iosApp/Configuration/Config.xcconfig` file in Android Studio. The configuration file contains:
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* `APP_NAME`, a target executable and an application bundle name
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* `BUNDLE_ID` that [uniquely identifies the app throughout the system](https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier#discussion)
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* `TEAM_ID`, [a unique identifier generated by Apple that's assigned to your team](https://developer.apple.com/help/account/manage-your-team/locate-your-team-id/#:~:text=A%20Team%20ID%20is%20a,developer%20in%20App%20Store%20Connect)
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* `APP_NAME`, a target executable and an application bundle name.
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* `BUNDLE_ID`, which [uniquely identifies the app throughout the system](https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier#discussion).
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* `TEAM_ID`, [a unique identifier generated by Apple that's assigned to your team](https://developer.apple.com/help/account/manage-your-team/locate-your-team-id/#:~:text=A%20Team%20ID%20is%20a,developer%20in%20App%20Store%20Connect).
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To configure the `APP_NAME` option, open `Config.xcconfig` in any text editor *before opening* the project in Android Studio and set the desired name.
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To configure the `APP_NAME` option, open `Config.xcconfig` in any text editor *before opening* the project in Android Studio, and then set the desired name.
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If you need to change this option after you open the project in Android Studio, do the following:
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@ -272,13 +272,13 @@ If you need to change this option after you open the project in Android Studio,
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4. Open the project in Android Studio again.
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To configure advanced settings, use Xcode. After opening the project in Android Studio,
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go to Xcode and open the `iosApp/iosApp.xcworkspace` file, and make changes.
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open the `iosApp/iosApp.xcworkspace` file in Xcode and make changes there.
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## Next steps
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We encourage you to explore Compose Multiplatform further and try out more projects:
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* [Learn about other cases where you can use the Compose Multiplatform UI framework](https://github.com/JetBrains/compose-multiplatform#readme)
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* [Learn about other cases for using the Compose Multiplatform UI framework](https://github.com/JetBrains/compose-multiplatform#readme)
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* [Create an application targeting Windows, macOS, and Linux with Compose Multiplatform for Desktop](https://github.com/JetBrains/compose-multiplatform-desktop-template#readme)
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* [Complete more Compose Multiplatform tutorials](https://github.com/JetBrains/compose-multiplatform/blob/master/tutorials/README.md)
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* [Explore some more advanced Compose Multiplatform example projects](https://github.com/JetBrains/compose-multiplatform/blob/master/examples/README.md)
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* [Explore some more advanced Compose Multiplatform example projects](https://github.com/JetBrains/compose-multiplatform/blob/master/examples/README.md)
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