feat:extract FastBlur Function
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@ -14,6 +14,222 @@ import {
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} from "doric";
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import { colors } from "./utils";
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function fastBlur(
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pixels: Uint32Array | Array<number>,
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w: number,
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h: number,
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radius: number
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) {
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const wm = w - 1;
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const hm = h - 1;
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const wh = w * h;
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const div = 2 * radius + 1;
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const r: number[] = new Array(wh);
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const g: number[] = new Array(wh);
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const b: number[] = new Array(wh);
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let rsum = 0,
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gsum = 0,
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bsum = 0,
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x,
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y,
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i,
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p,
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yp,
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yi,
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yw;
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const vmin: number[] = new Array(Math.max(w, h));
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let divsum = (div + 1) >> 1;
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divsum *= divsum;
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const dv: number[] = new Array(256 * divsum);
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for (i = 0; i < 256 * divsum; i++) {
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dv[i] = Math.round(i / divsum);
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}
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yw = yi = 0;
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const stack = new Array(div).fill(0).map((_) => new Array(3));
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let stackpointer;
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let stackstart;
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let sir: number[];
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let rbs;
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let r1 = radius + 1;
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let routsum, goutsum, boutsum;
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let rinsum, ginsum, binsum;
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for (y = 0; y < h; y++) {
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rinsum =
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ginsum =
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binsum =
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routsum =
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goutsum =
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boutsum =
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rsum =
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gsum =
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bsum =
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0;
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for (i = -radius; i <= radius; i++) {
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p = pixels[yi + Math.min(wm, Math.max(i, 0))];
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sir = stack[i + radius];
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sir[0] = p & 0xff;
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sir[1] = (p >> 8) & 0xff;
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sir[2] = (p >> 16) & 0xff;
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rbs = r1 - Math.abs(i);
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rsum += sir[0] * rbs;
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gsum += sir[1] * rbs;
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bsum += sir[2] * rbs;
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if (i > 0) {
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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} else {
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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}
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}
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stackpointer = radius;
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for (x = 0; x < w; x++) {
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r[yi] = dv[rsum];
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g[yi] = dv[gsum];
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b[yi] = dv[bsum];
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rsum -= routsum;
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gsum -= goutsum;
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bsum -= boutsum;
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stackstart = stackpointer - radius + div;
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sir = stack[stackstart % div];
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routsum -= sir[0];
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goutsum -= sir[1];
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boutsum -= sir[2];
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if (y == 0) {
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vmin[x] = Math.min(x + radius + 1, wm);
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}
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p = pixels[yw + vmin[x]];
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sir[0] = p & 0xff;
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sir[1] = (p >> 8) & 0xff;
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sir[2] = (p >> 16) & 0xff;
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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rsum += rinsum;
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gsum += ginsum;
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bsum += binsum;
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stackpointer = (stackpointer + 1) % div;
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sir = stack[stackpointer % div];
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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rinsum -= sir[0];
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ginsum -= sir[1];
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binsum -= sir[2];
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yi++;
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}
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yw += w;
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}
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for (x = 0; x < w; x++) {
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rinsum =
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ginsum =
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binsum =
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routsum =
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goutsum =
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boutsum =
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rsum =
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gsum =
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bsum =
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0;
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yp = -radius * w;
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for (i = -radius; i <= radius; i++) {
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yi = Math.max(0, yp) + x;
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sir = stack[i + radius];
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sir[0] = r[yi];
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sir[1] = g[yi];
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sir[2] = b[yi];
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rbs = r1 - Math.abs(i);
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rsum += r[yi] * rbs;
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gsum += g[yi] * rbs;
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bsum += b[yi] * rbs;
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if (i > 0) {
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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} else {
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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}
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if (i < hm) {
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yp += w;
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}
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}
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yi = x;
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stackpointer = radius;
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for (y = 0; y < h; y++) {
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pixels[yi] =
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dv[rsum] |
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((dv[gsum] & 0xff) << 8) |
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((dv[bsum] & 0xff) << 16) |
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(pixels[yi] & 0xff000000);
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rsum -= routsum;
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gsum -= goutsum;
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bsum -= boutsum;
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stackstart = stackpointer - radius + div;
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sir = stack[stackstart % div];
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routsum -= sir[0];
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goutsum -= sir[1];
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boutsum -= sir[2];
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if (x == 0) {
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vmin[y] = Math.min(y + r1, hm) * w;
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}
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p = x + vmin[y];
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sir[0] = r[p];
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sir[1] = g[p];
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sir[2] = b[p];
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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rsum += rinsum;
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gsum += ginsum;
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bsum += binsum;
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stackpointer = (stackpointer + 1) % div;
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sir = stack[stackpointer];
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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rinsum -= sir[0];
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ginsum -= sir[1];
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binsum -= sir[2];
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yi += w;
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}
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}
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}
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function pixelToRGBA(pixel: number) {
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const r = pixel & 0xff;
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const g = (pixel >> 8) & 0xff;
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@ -84,223 +300,12 @@ export class ImageProcessorDemo extends Panel {
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const imageInfo = await iv.current.getImageInfo(context);
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const pixels = await iv.current.getImagePixels(context);
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const data = new Uint32Array(pixels);
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const radius = 30;
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const w = imageInfo.width;
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const h = imageInfo.height;
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const wm = w - 1;
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const hm = h - 1;
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const wh = w * h;
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const div = 2 * radius + 1;
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const r: number[] = new Array(wh);
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const g: number[] = new Array(wh);
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const b: number[] = new Array(wh);
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let rsum = 0,
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gsum = 0,
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bsum = 0,
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x,
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y,
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i,
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p,
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yp,
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yi,
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yw;
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const vmin: number[] = new Array(Math.max(w, h));
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let divsum = (div + 1) >> 1;
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divsum *= divsum;
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const dv: number[] = new Array(256 * divsum);
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for (i = 0; i < 256 * divsum; i++) {
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dv[i] = Math.round(i / divsum);
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}
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yw = yi = 0;
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const stack = new Array(div).fill(0).map((_) => new Array(3));
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let stackpointer;
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let stackstart;
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let sir: number[];
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let rbs;
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let r1 = radius + 1;
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let routsum, goutsum, boutsum;
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let rinsum, ginsum, binsum;
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for (y = 0; y < h; y++) {
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rinsum =
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ginsum =
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binsum =
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routsum =
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goutsum =
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boutsum =
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rsum =
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gsum =
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bsum =
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0;
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for (i = -radius; i <= radius; i++) {
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p = data[yi + Math.min(wm, Math.max(i, 0))];
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sir = stack[i + radius];
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sir[0] = p & 0xff;
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sir[1] = (p >> 8) & 0xff;
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sir[2] = (p >> 16) & 0xff;
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rbs = r1 - Math.abs(i);
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rsum += sir[0] * rbs;
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gsum += sir[1] * rbs;
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bsum += sir[2] * rbs;
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if (i > 0) {
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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} else {
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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}
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}
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stackpointer = radius;
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for (x = 0; x < w; x++) {
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r[yi] = dv[rsum];
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g[yi] = dv[gsum];
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b[yi] = dv[bsum];
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rsum -= routsum;
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gsum -= goutsum;
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bsum -= boutsum;
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stackstart = stackpointer - radius + div;
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sir = stack[stackstart % div];
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routsum -= sir[0];
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goutsum -= sir[1];
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boutsum -= sir[2];
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if (y == 0) {
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vmin[x] = Math.min(x + radius + 1, wm);
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}
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p = data[yw + vmin[x]];
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sir[0] = p & 0xff;
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sir[1] = (p >> 8) & 0xff;
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sir[2] = (p >> 16) & 0xff;
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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rsum += rinsum;
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gsum += ginsum;
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bsum += binsum;
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stackpointer = (stackpointer + 1) % div;
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sir = stack[stackpointer % div];
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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rinsum -= sir[0];
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ginsum -= sir[1];
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binsum -= sir[2];
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yi++;
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}
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yw += w;
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}
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for (x = 0; x < w; x++) {
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rinsum =
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ginsum =
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binsum =
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routsum =
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goutsum =
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boutsum =
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rsum =
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gsum =
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bsum =
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0;
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yp = -radius * w;
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for (i = -radius; i <= radius; i++) {
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yi = Math.max(0, yp) + x;
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sir = stack[i + radius];
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sir[0] = r[yi];
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sir[1] = g[yi];
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sir[2] = b[yi];
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rbs = r1 - Math.abs(i);
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rsum += r[yi] * rbs;
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gsum += g[yi] * rbs;
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bsum += b[yi] * rbs;
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if (i > 0) {
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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} else {
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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}
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if (i < hm) {
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yp += w;
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}
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}
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yi = x;
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stackpointer = radius;
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for (y = 0; y < h; y++) {
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data[yi] =
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dv[rsum] |
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((dv[gsum] & 0xff) << 8) |
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((dv[bsum] & 0xff) << 16) |
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(data[yi] & 0xff000000);
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rsum -= routsum;
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gsum -= goutsum;
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bsum -= boutsum;
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stackstart = stackpointer - radius + div;
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sir = stack[stackstart % div];
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routsum -= sir[0];
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goutsum -= sir[1];
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boutsum -= sir[2];
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if (x == 0) {
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vmin[y] = Math.min(y + r1, hm) * w;
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}
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p = x + vmin[y];
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sir[0] = r[p];
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sir[1] = g[p];
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sir[2] = b[p];
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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rsum += rinsum;
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gsum += ginsum;
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bsum += binsum;
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stackpointer = (stackpointer + 1) % div;
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sir = stack[stackpointer];
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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rinsum -= sir[0];
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ginsum -= sir[1];
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binsum -= sir[2];
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yi += w;
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}
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}
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fastBlur(data, imageInfo.width, imageInfo.height, 30);
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iv.current.imagePixels = {
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width: imageInfo.width,
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height: imageInfo.height,
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pixels: pixels,
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};
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loge(stack);
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},
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],
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[
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