iOS: fix loadMore's change may cause UITableView internal inconsistency,add reloadData action
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@ -240,7 +240,11 @@ - (void)blendView:(UICollectionView *)view forPropName:(NSString *)name propValu
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} else if ([@"loadMoreView" isEqualToString:name]) {
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self.loadMoreViewId = prop;
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} else if ([@"loadMore" isEqualToString:name]) {
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self.loadMore = [prop boolValue];
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BOOL loadMore = [prop boolValue];
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if (loadMore != self.loadMore) {
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self.loadMore = loadMore;
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[self.view reloadData];
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}
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} else if ([@"onScroll" isEqualToString:name]) {
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self.onScrollFuncId = prop;
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} else if ([@"onScrollEnd" isEqualToString:name]) {
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@ -103,7 +103,7 @@ - (UITableView *)build {
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}];
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}
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-(void)longPressAction:(UILongPressGestureRecognizer *)sender{
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- (void)longPressAction:(UILongPressGestureRecognizer *)sender {
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CGPoint locationInView = [sender locationInView:self.view];
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NSIndexPath *indexPath = [self.view indexPathForRowAtPoint:locationInView];
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if (sender.state == UIGestureRecognizerStateBegan) {
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@ -117,7 +117,7 @@ -(void)longPressAction:(UILongPressGestureRecognizer *)sender{
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NSString *toValue = self.itemViewIds[@(indexPath.row)];
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self.itemViewIds[@(self.currentDragIndexPath.row)] = toValue;
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self.itemViewIds[@(indexPath.row)] = fromValue;
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[self.view moveRowAtIndexPath:self.currentDragIndexPath toIndexPath:indexPath];
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if (self.onDraggingFuncId != nil) {
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[self callJSResponse:self.onDraggingFuncId, @(self.currentDragIndexPath.row), @(indexPath.row), nil];
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@ -156,7 +156,11 @@ - (void)blendView:(UITableView *)view forPropName:(NSString *)name propValue:(id
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} else if ([@"loadMoreView" isEqualToString:name]) {
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self.loadMoreViewId = prop;
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} else if ([@"loadMore" isEqualToString:name]) {
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self.loadMore = [prop boolValue];
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BOOL loadMore = [prop boolValue];
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if (loadMore != self.loadMore) {
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self.loadMore = loadMore;
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[self.view reloadData];
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}
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} else if ([@"onScroll" isEqualToString:name]) {
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self.onScrollFuncId = prop;
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} else if ([@"onScrollEnd" isEqualToString:name]) {
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