feat:add assistant
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		| @@ -222,6 +222,7 @@ class GoBangVH extends ViewHolder { | ||||
|     result!: Text | ||||
|     targetZone: View[] = [] | ||||
|     gameMode!: Text | ||||
|     assistant!: Text | ||||
|     build(root: Group): void { | ||||
|         this.root = root | ||||
|     } | ||||
| @@ -285,7 +286,7 @@ class GoBangVH extends ViewHolder { | ||||
|                     textColor: Color.WHITE, | ||||
|                     layoutConfig: layoutConfig().most().configHeight(LayoutSpec.JUST), | ||||
|                     height: 50, | ||||
|                     backgroundColor: colors[3], | ||||
|                     backgroundColor: colors[8], | ||||
|                 }), | ||||
|                 hlayout([ | ||||
|                     this.currentRole = text({ | ||||
| @@ -307,6 +308,14 @@ class GoBangVH extends ViewHolder { | ||||
|                 ]).apply({ | ||||
|                     layoutConfig: layoutConfig().fit().configWidth(LayoutSpec.MOST), | ||||
|                 } as IHLayout), | ||||
|                 this.assistant = text({ | ||||
|                     text: "提示", | ||||
|                     textSize: 20, | ||||
|                     textColor: Color.WHITE, | ||||
|                     layoutConfig: layoutConfig().just().configWidth(LayoutSpec.MOST), | ||||
|                     height: 50, | ||||
|                     backgroundColor: colors[3], | ||||
|                 }), | ||||
|             ]) | ||||
|                 .apply({ | ||||
|                     layoutConfig: layoutConfig().fit(), | ||||
| @@ -430,6 +439,25 @@ class GoBangVM extends ViewModel<GoBangState, GoBangVH>{ | ||||
|                     break | ||||
|             } | ||||
|         } | ||||
|         vh.assistant.onClick = () => { | ||||
|             const it = this.getState() | ||||
|             if (it.gameState !== 'idle') { | ||||
|                 return | ||||
|             } | ||||
|             this.computeNextStep(it) | ||||
|             if (it.gameState !== 'idle') { | ||||
|                 return | ||||
|             } | ||||
|             if (it.role === 'black' && it.gameMode === GameMode.C2P) { | ||||
|                 setTimeout(() => { | ||||
|                     this.computeNextStep(it) | ||||
|                 }, 0) | ||||
|             } else if (it.role === 'white' && it.gameMode === GameMode.P2C) { | ||||
|                 setTimeout(() => { | ||||
|                     this.computeNextStep(it) | ||||
|                 }, 0) | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     computeNextStep(it: GoBangState) { | ||||
|         const tempMatrix: State[] = new Array(count * count).fill(0).map((_, idx) => { | ||||
|   | ||||
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