feat:add assistant

This commit is contained in:
pengfei.zhou 2019-12-17 17:50:51 +08:00
parent 723636c902
commit 2ccb2193d0

View File

@ -222,6 +222,7 @@ class GoBangVH extends ViewHolder {
result!: Text
targetZone: View[] = []
gameMode!: Text
assistant!: Text
build(root: Group): void {
this.root = root
}
@ -285,7 +286,7 @@ class GoBangVH extends ViewHolder {
textColor: Color.WHITE,
layoutConfig: layoutConfig().most().configHeight(LayoutSpec.JUST),
height: 50,
backgroundColor: colors[3],
backgroundColor: colors[8],
}),
hlayout([
this.currentRole = text({
@ -307,6 +308,14 @@ class GoBangVH extends ViewHolder {
]).apply({
layoutConfig: layoutConfig().fit().configWidth(LayoutSpec.MOST),
} as IHLayout),
this.assistant = text({
text: "提示",
textSize: 20,
textColor: Color.WHITE,
layoutConfig: layoutConfig().just().configWidth(LayoutSpec.MOST),
height: 50,
backgroundColor: colors[3],
}),
])
.apply({
layoutConfig: layoutConfig().fit(),
@ -430,6 +439,25 @@ class GoBangVM extends ViewModel<GoBangState, GoBangVH>{
break
}
}
vh.assistant.onClick = () => {
const it = this.getState()
if (it.gameState !== 'idle') {
return
}
this.computeNextStep(it)
if (it.gameState !== 'idle') {
return
}
if (it.role === 'black' && it.gameMode === GameMode.C2P) {
setTimeout(() => {
this.computeNextStep(it)
}, 0)
} else if (it.role === 'white' && it.gameMode === GameMode.P2C) {
setTimeout(() => {
this.computeNextStep(it)
}, 0)
}
}
}
computeNextStep(it: GoBangState) {
const tempMatrix: State[] = new Array(count * count).fill(0).map((_, idx) => {