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Doric/doric-cli/assets-lib/example/iOS/App/SceneDelegate.m
2021-09-28 15:54:12 +08:00

84 lines
3.3 KiB
Objective-C

#import "SceneDelegate.h"
#import <DoricCore/Doric.h>
#import "__$RawName__Library.h"
#if DEBUG
#import <DoricDevkit/DoricDev.h>
#endif
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
[Doric registerLibrary:[__$RawName__Library new]];
UIWindowScene *windowScene = (UIWindowScene *) scene;
NSString *bundleName = @"Example";
DoricViewController *doricViewController = [[DoricViewController alloc] initWithSource:[NSString stringWithFormat:@"assets://src/%@.js", bundleName]
alias:bundleName
extra:@""];
doricViewController.view.backgroundColor = [UIColor whiteColor];
#if DEBUG
UIBarButtonItem *rightBarItem = [[UIBarButtonItem alloc] initWithTitle:@"Devkit" style:UIBarButtonItemStylePlain target:self action:@selector(onOpenDevkit)];
doricViewController.navigationItem.rightBarButtonItem = rightBarItem;
#endif
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:doricViewController];
UINavigationBar *bar = navigationController.navigationBar;
if (@available(iOS 15.0, *)) {
UINavigationBarAppearance *barAppearance = [UINavigationBarAppearance new];
barAppearance.backgroundColor = UIColor.whiteColor;
bar.scrollEdgeAppearance = bar.standardAppearance = barAppearance;
}
UIWindow *window = [[UIWindow alloc] initWithWindowScene:windowScene];
window.frame = windowScene.coordinateSpace.bounds;
window.rootViewController = navigationController;
[UIApplication sharedApplication].delegate.window = window;
[window makeKeyAndVisible];
}
#if DEBUG
- (void)onOpenDevkit {
[[DoricDev instance] openDevMode];
}
#endif
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end