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Doric/doric-js/src/ui/animation.ts
2020-06-03 14:54:52 +08:00

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/*
* Copyright [2019] [Doric.Pub]
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { Modeling, Model } from "../util/types"
export type AnimatedKey = "translationX" | "translationY" | "scaleX" | "scaleY" | "rotation" | "pivotX" | "pivotY" | "rotationX" | "rotationY"
export enum RepeatMode {
RESTART = 1,
REVERSE = 2,
}
export interface IAnimation extends Modeling {
duration: number
delay?: number
}
export interface Changeable {
fromValue: number
toValue: number
key: AnimatedKey
repeatCount?: number
repeatMode?: RepeatMode
}
export enum FillMode {
/**
* The receiver is removed from the presentation when the animation is completed.
*/
Removed = 0,
/**
* The receiver remains visible in its final state when the animation is completed.
*/
Forward = 0x1,
/**
* The receiver clamps values before zero to zero when the animation is completed.
*/
Backward = 0x2,
/**
* The receiver clamps values at both ends of the objects time space
*/
Both = 0x3,
}
export enum TimingFunction {
/**
* The system default timing function. Use this function to ensure that the timing of your animations matches that of most system animations.
*/
Default = 0,
/**
* Linear pacing, which causes an animation to occur evenly over its duration.
*/
Linear,
/**
* Ease-in pacing, which causes an animation to begin slowly and then speed up as it progresses.
*/
EaseIn,
/**
* Ease-out pacing, which causes an animation to begin quickly and then slow as it progresses.
*/
EaseOut,
/**
* Ease-in-ease-out pacing, which causes an animation to begin slowly, accelerate through the middle of its duration, and then slow again before completing.
*/
EaseInEaseOut,
}
abstract class Animation implements IAnimation {
changeables: Map<AnimatedKey, Changeable> = new Map
duration = 0
repeatCount?: number
repeatMode?: RepeatMode
delay?: number
fillMode = FillMode.Forward
timingFunction?: TimingFunction
toModel() {
const changeables = []
for (let e of this.changeables.values()) {
changeables.push({
key: e.key,
fromValue: e.fromValue,
toValue: e.toValue,
})
}
return {
type: this.constructor.name,
delay: this.delay,
duration: this.duration,
changeables,
repeatCount: this.repeatCount,
repeatMode: this.repeatMode,
fillMode: this.fillMode,
timingFunction: this.timingFunction
}
}
}
export class ScaleAnimation extends Animation {
private scaleXChangeable: Changeable = {
key: "scaleX",
fromValue: 1,
toValue: 1,
}
private scaleYChangeable: Changeable = {
key: "scaleY",
fromValue: 1,
toValue: 1,
}
constructor() {
super()
this.changeables.set("scaleX", this.scaleXChangeable)
this.changeables.set("scaleY", this.scaleYChangeable)
}
set fromScaleX(v: number) {
this.scaleXChangeable.fromValue = v
}
get fromScaleX() {
return this.scaleXChangeable.fromValue
}
set toScaleX(v: number) {
this.scaleXChangeable.toValue = v
}
get toScaleX() {
return this.scaleXChangeable.toValue
}
set fromScaleY(v: number) {
this.scaleYChangeable.fromValue = v
}
get fromScaleY() {
return this.scaleYChangeable.fromValue
}
set toScaleY(v: number) {
this.scaleYChangeable.toValue = v
}
get toScaleY() {
return this.scaleYChangeable.toValue
}
}
export class TranslationAnimation extends Animation {
private translationXChangeable: Changeable = {
key: "translationX",
fromValue: 1,
toValue: 1,
}
private translationYChangeable: Changeable = {
key: "translationY",
fromValue: 1,
toValue: 1,
}
constructor() {
super()
this.changeables.set("translationX", this.translationXChangeable)
this.changeables.set("translationY", this.translationYChangeable)
}
set fromTranslationX(v: number) {
this.translationXChangeable.fromValue = v
}
get fromTranslationX() {
return this.translationXChangeable.fromValue
}
set toTranslationX(v: number) {
this.translationXChangeable.toValue = v
}
get toTranslationX() {
return this.translationXChangeable.toValue
}
set fromTranslationY(v: number) {
this.translationYChangeable.fromValue = v
}
get fromTranslationY() {
return this.translationYChangeable.fromValue
}
set toTranslationY(v: number) {
this.translationYChangeable.toValue = v
}
get toTranslationY() {
return this.translationYChangeable.toValue
}
}
export class RotationAnimation extends Animation {
private rotationChaneable: Changeable = {
key: "rotation",
fromValue: 1,
toValue: 1,
}
constructor() {
super()
this.changeables.set("rotation", this.rotationChaneable)
}
set fromRotation(v: number) {
this.rotationChaneable.fromValue = v
}
get fromRotation() {
return this.rotationChaneable.fromValue
}
set toRotation(v: number) {
this.rotationChaneable.toValue = v
}
get toRotation() {
return this.rotationChaneable.toValue
}
}
export class RotationXAnimation extends Animation {
private rotationChaneable: Changeable = {
key: "rotationX",
fromValue: 1,
toValue: 1,
}
constructor() {
super()
this.changeables.set("rotationX", this.rotationChaneable)
}
set fromRotation(v: number) {
this.rotationChaneable.fromValue = v
}
get fromRotation() {
return this.rotationChaneable.fromValue
}
set toRotation(v: number) {
this.rotationChaneable.toValue = v
}
get toRotation() {
return this.rotationChaneable.toValue
}
}
export class RotationYAnimation extends Animation {
private rotationChaneable: Changeable = {
key: "rotationY",
fromValue: 1,
toValue: 1,
}
constructor() {
super()
this.changeables.set("rotationY", this.rotationChaneable)
}
set fromRotation(v: number) {
this.rotationChaneable.fromValue = v
}
get fromRotation() {
return this.rotationChaneable.fromValue
}
set toRotation(v: number) {
this.rotationChaneable.toValue = v
}
get toRotation() {
return this.rotationChaneable.toValue
}
}
export class AnimationSet implements IAnimation {
private animations: IAnimation[] = []
private _duration = 0
delay?: number
addAnimation(anim: IAnimation) {
this.animations.push(anim)
}
get duration() {
return this._duration
}
set duration(v: number) {
this._duration = v
this.animations.forEach(e => e.duration = v)
}
toModel() {
return {
animations: this.animations.map(e => {
return e.toModel()
}) as Model,
delay: this.delay,
}
}
}