386 lines
9.0 KiB
TypeScript
386 lines
9.0 KiB
TypeScript
import { HLayout, StackConfig, ViewHolder, VMPanel, View, ViewModel, WRAP_CONTENT, Gravity, Mutable, NativeCall, Text, Color, VLayout, Panel, log, logw, loge, Group, Stack, } from "./index"
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import { RIGHT } from "./src/util/gravity";
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interface CountModel {
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count: number
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}
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class CounterView extends ViewHolder {
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number = new Text
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counter = new Text
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build(root: Group) {
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const vlayout = new VLayout
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this.number.textSize = 40
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this.number.layoutConfig = {
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alignment: new Gravity().center()
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}
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this.counter = new Text
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this.counter.text = "点击计数"
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this.counter.textSize = 20
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vlayout.space = 20
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vlayout.layoutConfig = {
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alignment: new Gravity().center()
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}
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vlayout.addChild(this.number)
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vlayout.addChild(this.counter)
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root.addChild(vlayout)
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}
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setNumber(n: number) {
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this.number.text = n.toString()
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}
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setCounter(v: Function) {
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this.counter.onClick = v
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}
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}
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class CounterVM extends ViewModel<CountModel, CounterView> {
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binding(v: CounterView, model: CountModel): void {
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v.setNumber(model.count)
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v.setCounter(() => {
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this.getModel().count++
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})
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}
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}
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class MyPage extends VMPanel<CountModel, CounterView>{
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getVMClass() {
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return CounterVM
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}
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getModel() {
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return {
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count: 0,
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add: function () {
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this.count++
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},
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}
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}
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getViewHolder() {
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return new CounterView
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}
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@NativeCall
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log() {
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log("Hello.HEGO")
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logw("Hello.HEGO")
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loge("Hello.HEGO")
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}
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}
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type SnakeNode = {
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x: number
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y: number
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prev?: SnakeNode
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next?: SnakeNode
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}
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enum Direction {
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left = 0,
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right = 1,
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up = 2,
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down = 3,
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}
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enum State {
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idel,
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run,
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fail,
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}
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class SnakeModel {
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state = State.idel
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direction = Direction.right
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width: number
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height: number
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constructor(w: number, h: number) {
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this.width = w
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this.height = h
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}
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food = { x: -1, y: -1 }
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head: SnakeNode = {
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x: 0,
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y: 0,
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}
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refreshFood() {
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this.food.x = Math.floor(Math.random() * (this.width - 1))
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this.food.y = Math.floor(Math.random() * (this.height - 1))
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}
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get tail() {
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let node = this.head
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while (node.next !== undefined) {
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node = node.next
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}
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return node
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}
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get score() {
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let node = this.head
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let n = 0
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while (node.next !== undefined) {
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n++
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node = node.next
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}
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return n
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}
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forward(node: SnakeNode) {
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switch (this.direction) {
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case Direction.left:
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node.x -= 1
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break;
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case Direction.right:
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node.x += 1
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break;
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case Direction.up:
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node.y -= 1
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break;
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case Direction.down:
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node.y += 1
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break;
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}
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}
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step() {
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if (this.state !== State.run) {
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return
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}
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let tail = this.tail
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while (tail.prev != undefined) {
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tail.x = tail.prev.x
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tail.y = tail.prev.y
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tail = tail.prev
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}
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this.forward(this.head)
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if (this.head.x < 0 || this.head.x >= this.width
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|| this.head.y < 0 || this.head.y >= this.height) {
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//If out of bound
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loge('out of bound', this.head)
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this.state = State.fail
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} else if (this.head.x == this.food.x && this.head.y == this.food.y) {
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//If eat food
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let head: SnakeNode = { x: this.food.x, y: this.food.y }
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log('eat food', head)
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this.forward(head)
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this.head.prev = head
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head.next = this.head
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this.head = head
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this.refreshFood()
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}
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if (this.crashAtSelf()) {
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//If crash at self
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loge('crash at self')
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this.state = State.fail
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}
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}
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crashAtSelf() {
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let cur = this.head.next
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while (cur !== undefined) {
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if (cur.x == this.head.x && cur.y == this.head.y) {
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return true
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}
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cur = cur.next
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}
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return false
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}
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reset() {
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this.direction = Direction.right
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this.state = State.run
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this.head.x = 0
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this.head.y = 0
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this.head.next = undefined
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this.refreshFood()
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}
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}
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class SnakeView extends ViewHolder {
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panel: Stack = new Stack
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start: Text = new Text
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up?: Text
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down?: Text
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left?: Text
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right?: Text
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build(root: Group): void {
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root.bgColor = Color.parse('#000000')
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const vlayout = new VLayout
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const title = new Text
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title.text = "Snake"
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title.textSize = 20
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title.textColor = Color.parse("#ffffff")
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title.layoutConfig = {
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alignment: new Gravity().centerX(),
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margin: {
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top: 20
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},
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}
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vlayout.space = 20
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vlayout.layoutConfig = {
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alignment: new Gravity().centerX().top()
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}
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this.panel.bgColor = Color.parse('#00ff00')
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vlayout.addChild(title)
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vlayout.addChild(this.panel)
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root.addChild(vlayout)
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const hlayout = new HLayout
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this.start.text = "Start"
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this.start.textSize = 30
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this.start.textColor = Color.parse("#ffffff")
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hlayout.addChild(this.start)
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vlayout.addChild(hlayout)
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this.up = this.buildController("↑")
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this.down = this.buildController("↓")
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this.left = this.buildController("←")
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this.right = this.buildController("→")
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const controlArea = new VLayout
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controlArea.gravity = new Gravity().centerX()
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controlArea.space = 10
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controlArea.layoutConfig = {
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alignment: new Gravity().centerX()
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}
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const line1 = new HLayout
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const line2 = new HLayout
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line2.space = 10
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line1.addChild(this.up)
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line2.addChild(this.left)
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line2.addChild(this.down)
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line2.addChild(this.right)
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controlArea.addChild(line1)
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controlArea.addChild(line2)
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vlayout.addChild(controlArea)
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}
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buildController(text: string) {
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const ret = new Text
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ret.width = ret.height = 50
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ret.bgColor = Color.parse('#ffff00')
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ret.text = text
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ret.textSize = 30
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ret.textAlignment = new Gravity().center()
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return ret
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}
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}
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class SnakeVM extends ViewModel<SnakeModel, SnakeView>{
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timerId?: any
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start = () => {
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if (this.timerId !== undefined) {
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clearInterval(this.timerId)
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}
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this.getModel().reset()
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this.timerId = setInterval(() => {
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this.getModel().step()
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}, 500)
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}
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stop = () => {
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if (this.timerId !== undefined) {
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clearInterval(this.timerId)
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this.timerId = undefined
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}
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}
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left = () => {
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this.getModel().direction = Direction.left
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}
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right = () => {
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this.getModel().direction = Direction.right
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}
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up = () => {
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this.getModel().direction = Direction.up
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}
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down = () => {
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this.getModel().direction = Direction.down
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}
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binding(v: SnakeView, model: SnakeModel) {
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if (model.state === State.fail) {
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loge('Game Over')
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this.stop()
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}
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v.start.onClick = this.start
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v.panel.width = model.width * 10
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v.panel.height = model.height * 10
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let node: SnakeNode | undefined = model.head
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let nodes: SnakeNode[] = []
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while (node != undefined) {
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nodes.push(node)
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node = node.next
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}
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nodes.push(model.food)
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nodes.forEach((e, index) => {
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let item = v.panel.children[index]
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if (item === undefined) {
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item = new Stack
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item.width = item.height = 10
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v.panel.addChild(item)
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}
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if (index === nodes.length - 1) {
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item.bgColor = Color.parse('#ffff00')
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} else {
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item.bgColor = Color.parse('#ff0000')
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}
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item.x = e.x * 10
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item.y = e.y * 10
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})
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if (nodes.length < v.panel.children.length) {
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v.panel.children.length = nodes.length
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}
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if (v.left) {
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v.left.onClick = this.left
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}
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if (v.right) {
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v.right.onClick = this.right
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}
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if (v.up) {
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v.up.onClick = this.up
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}
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if (v.down) {
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v.down.onClick = this.down
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}
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}
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}
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@Entry
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class SnakePanel extends VMPanel<SnakeModel, SnakeView>{
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getVMClass() {
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return SnakeVM
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}
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getModel() {
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return new SnakeModel(35, 35)
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}
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getViewHolder() {
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return new SnakeView
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}
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} |