/* * Copyright [2021] [Doric.Pub] * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // DoricGestureContainerNode.m // Doric // // Created by jingpeng.wang on 2021/09/17. // #import "DoricExtensions.h" #import "DoricGestureContainerNode.h" @interface DoricGestureView : UIView @property(nonatomic, weak) DoricGestureContainerNode *node; @end @implementation DoricGestureView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; [touches enumerateObjectsUsingBlock:^(UITouch * _Nonnull obj, BOOL * _Nonnull stop) { if (self.node.onTouchDown) { CGPoint currentLocation = [obj locationInView:self]; [self.node callJSResponse: self.node.onTouchDown, @(currentLocation.x), @(currentLocation.y), nil]; *stop = YES; } }]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; [touches enumerateObjectsUsingBlock:^(UITouch * _Nonnull obj, BOOL * _Nonnull stop) { if (self.node.onTouchMove) { CGPoint currentLocation = [obj locationInView:self]; [self.node callJSResponse: self.node.onTouchMove, @(currentLocation.x), @(currentLocation.y), nil]; *stop = YES; } }]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; [touches enumerateObjectsUsingBlock:^(UITouch * _Nonnull obj, BOOL * _Nonnull stop) { if (self.node.onTouchUp) { CGPoint currentLocation = [obj locationInView:self]; [self.node callJSResponse: self.node.onTouchUp, @(currentLocation.x), @(currentLocation.y), nil]; *stop = YES; } }]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; [touches enumerateObjectsUsingBlock:^(UITouch * _Nonnull obj, BOOL * _Nonnull stop) { if (self.node.onTouchCancel) { CGPoint currentLocation = [obj locationInView:self]; [self.node callJSResponse: self.node.onTouchCancel, @(currentLocation.x), @(currentLocation.y), nil]; *stop = YES; } }]; } @end @interface DoricGestureContainerNode() @property(nonatomic, strong) NSString *onSingleTap; @property(nonatomic, strong) NSString *onDoubleTap; @property(nonatomic, strong) NSString *onLongPress; @property(nonatomic, strong) NSString *onPinch; @property(nonatomic, strong) NSString *onPan; @property(nonatomic, strong) NSString *onRotate; @property(nonatomic, strong) NSString *onSwipe; @property(nonatomic) CGPoint startPanLocation; @property(nonatomic) CGFloat startRotationDegree; @end #define SWIPE_UP_THRESHOLD -1000.0f #define SWIPE_DOWN_THRESHOLD 1000.0f #define SWIPE_LEFT_THRESHOLD -1000.0f #define SWIPE_RIGHT_THRESHOLD 1000.0f @implementation DoricGestureContainerNode - (UIView *)build { UIView *stackView = [[DoricGestureView new] also:^(DoricGestureView *it) { it.doricLayout.layoutType = DoricStack; it.node = self; }]; UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTapAction:)]; [stackView addGestureRecognizer:singleTap]; UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doubleTapAction:)]; doubleTap.numberOfTapsRequired = 2; [stackView addGestureRecognizer:doubleTap]; [singleTap requireGestureRecognizerToFail:doubleTap]; UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressAction:)]; [stackView addGestureRecognizer:longPress]; UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchAction:)]; [stackView addGestureRecognizer:pinchGesture]; UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panAction:)]; panGesture.cancelsTouchesInView = NO; [stackView addGestureRecognizer:panGesture]; UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotationAction:)]; [stackView addGestureRecognizer:rotation]; return stackView; } -(void)singleTapAction:(UITapGestureRecognizer *)sender{ if (self.onSingleTap) [self callJSResponse:self.onSingleTap, nil]; } -(void)doubleTapAction:(UITapGestureRecognizer *)sender{ if (self.onDoubleTap) [self callJSResponse:self.onDoubleTap, nil]; } -(void)longPressAction:(UILongPressGestureRecognizer *)sender{ if (sender.state == UIGestureRecognizerStateBegan) { if (self.onLongPress) [self callJSResponse:self.onLongPress, nil]; } } -(void)pinchAction:(UIPinchGestureRecognizer *)sender{ if (self.onPinch) [self callJSResponse:self.onPinch, @(sender.scale), nil]; } -(void)panAction:(UIPanGestureRecognizer *)sender{ if (sender.state == UIGestureRecognizerStateBegan) { self.startPanLocation = [sender locationInView:self.view]; } CGPoint currentLocation = [sender locationInView:self.view]; CGFloat dx = self.startPanLocation.x - currentLocation.x; CGFloat dy = self.startPanLocation.y - currentLocation.y; self.startPanLocation = currentLocation; if (self.onPan) [self callJSResponse:self.onPan, @(dx), @(dy), nil]; // detect the swipe gesture if (sender.state == UIGestureRecognizerStateEnded) { CGPoint vel = [sender velocityInView:sender.view]; if (vel.x < SWIPE_LEFT_THRESHOLD) { if (self.onSwipe) [self callJSResponse:self.onSwipe, @(0), nil]; } else if (vel.x > SWIPE_RIGHT_THRESHOLD) { if (self.onSwipe) [self callJSResponse:self.onSwipe, @(1), nil]; } else if (vel.y < SWIPE_UP_THRESHOLD) { if (self.onSwipe) [self callJSResponse:self.onSwipe, @(2), nil]; } else if (vel.y > SWIPE_DOWN_THRESHOLD) { if (self.onSwipe) [self callJSResponse:self.onSwipe, @(3), nil]; } else { // TODO: // Here, the user lifted the finger/fingers but didn't swipe. // If you need you can implement a snapping behaviour, where based on the location of your targetView, // you focus back on the targetView or on some next view. // It's your call } } } -(void)rotationAction:(UIRotationGestureRecognizer *)sender{ if (sender.state == UIGestureRecognizerStateBegan) { self.startRotationDegree = sender.rotation; } CGFloat diffRotation = sender.rotation - self.startRotationDegree; self.startRotationDegree = sender.rotation; if (self.onRotate) [self callJSResponse:self.onRotate, @(diffRotation), nil]; } - (void)blendView:(UIView *)view forPropName:(NSString *)name propValue:(id)prop { if ([name isEqualToString:@"onSingleTap"]) { self.onSingleTap = prop; } else if ([name isEqualToString:@"onDoubleTap"]) { self.onDoubleTap = prop; } else if ([name isEqualToString:@"onLongPress"]) { self.onLongPress = prop; } else if ([name isEqualToString:@"onPinch"]) { self.onPinch = prop; } else if ([name isEqualToString:@"onPan"]) { self.onPan = prop; } else if ([name isEqualToString:@"onRotate"]) { self.onRotate = prop; } else if ([name isEqualToString:@"onSwipe"]) { self.onSwipe = prop; } else if ([name isEqualToString:@"onTouchDown"]) { self.onTouchDown = prop; } else if ([name isEqualToString:@"onTouchMove"]) { self.onTouchMove = prop; } else if ([name isEqualToString:@"onTouchUp"]) { self.onTouchUp = prop; } else if ([name isEqualToString:@"onTouchCancel"]) { self.onTouchCancel = prop; } else { [super blendView:view forPropName:name propValue:prop]; } } @end