/* * Copyright [2019] [Doric.Pub] * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { uniqueId } from "../util/uniqueId"; export var RepeatMode; (function (RepeatMode) { RepeatMode[RepeatMode["RESTART"] = 1] = "RESTART"; RepeatMode[RepeatMode["REVERSE"] = 2] = "REVERSE"; })(RepeatMode || (RepeatMode = {})); export var FillMode; (function (FillMode) { /** * The receiver is removed from the presentation when the animation is completed. */ FillMode[FillMode["Removed"] = 0] = "Removed"; /** * The receiver remains visible in its final state when the animation is completed. */ FillMode[FillMode["Forward"] = 1] = "Forward"; /** * The receiver clamps values before zero to zero when the animation is completed. */ FillMode[FillMode["Backward"] = 2] = "Backward"; /** * The receiver clamps values at both ends of the object’s time space */ FillMode[FillMode["Both"] = 3] = "Both"; })(FillMode || (FillMode = {})); export var TimingFunction; (function (TimingFunction) { /** * The system default timing function. Use this function to ensure that the timing of your animations matches that of most system animations. */ TimingFunction[TimingFunction["Default"] = 0] = "Default"; /** * Linear pacing, which causes an animation to occur evenly over its duration. */ TimingFunction[TimingFunction["Linear"] = 1] = "Linear"; /** * Ease-in pacing, which causes an animation to begin slowly and then speed up as it progresses. */ TimingFunction[TimingFunction["EaseIn"] = 2] = "EaseIn"; /** * Ease-out pacing, which causes an animation to begin quickly and then slow as it progresses. */ TimingFunction[TimingFunction["EaseOut"] = 3] = "EaseOut"; /** * Ease-in-ease-out pacing, which causes an animation to begin slowly, accelerate through the middle of its duration, and then slow again before completing. */ TimingFunction[TimingFunction["EaseInEaseOut"] = 4] = "EaseInEaseOut"; })(TimingFunction || (TimingFunction = {})); class Animation { constructor() { this.changeables = new Map; this.duration = 0; this.fillMode = FillMode.Forward; this.id = uniqueId("Animation"); } toModel() { const changeables = []; for (let e of this.changeables.values()) { changeables.push({ key: e.key, fromValue: e.fromValue, toValue: e.toValue, }); } return { type: this.constructor.name, delay: this.delay, duration: this.duration, changeables, repeatCount: this.repeatCount, repeatMode: this.repeatMode, fillMode: this.fillMode, timingFunction: this.timingFunction, id: this.id, }; } } export class ScaleAnimation extends Animation { constructor() { super(); this.scaleXChangeable = { key: "scaleX", fromValue: 1, toValue: 1, }; this.scaleYChangeable = { key: "scaleY", fromValue: 1, toValue: 1, }; this.changeables.set("scaleX", this.scaleXChangeable); this.changeables.set("scaleY", this.scaleYChangeable); } set fromScaleX(v) { this.scaleXChangeable.fromValue = v; } get fromScaleX() { return this.scaleXChangeable.fromValue; } set toScaleX(v) { this.scaleXChangeable.toValue = v; } get toScaleX() { return this.scaleXChangeable.toValue; } set fromScaleY(v) { this.scaleYChangeable.fromValue = v; } get fromScaleY() { return this.scaleYChangeable.fromValue; } set toScaleY(v) { this.scaleYChangeable.toValue = v; } get toScaleY() { return this.scaleYChangeable.toValue; } } export class TranslationAnimation extends Animation { constructor() { super(); this.translationXChangeable = { key: "translationX", fromValue: 0, toValue: 0, }; this.translationYChangeable = { key: "translationY", fromValue: 0, toValue: 0, }; this.changeables.set("translationX", this.translationXChangeable); this.changeables.set("translationY", this.translationYChangeable); } set fromTranslationX(v) { this.translationXChangeable.fromValue = v; } get fromTranslationX() { return this.translationXChangeable.fromValue; } set toTranslationX(v) { this.translationXChangeable.toValue = v; } get toTranslationX() { return this.translationXChangeable.toValue; } set fromTranslationY(v) { this.translationYChangeable.fromValue = v; } get fromTranslationY() { return this.translationYChangeable.fromValue; } set toTranslationY(v) { this.translationYChangeable.toValue = v; } get toTranslationY() { return this.translationYChangeable.toValue; } } export class RotationAnimation extends Animation { constructor() { super(); this.rotationChaneable = { key: "rotation", fromValue: 1, toValue: 1, }; this.changeables.set("rotation", this.rotationChaneable); } set fromRotation(v) { this.rotationChaneable.fromValue = v; } get fromRotation() { return this.rotationChaneable.fromValue; } set toRotation(v) { this.rotationChaneable.toValue = v; } get toRotation() { return this.rotationChaneable.toValue; } } export class RotationXAnimation extends Animation { constructor() { super(); this.rotationChaneable = { key: "rotationX", fromValue: 1, toValue: 1, }; this.changeables.set("rotationX", this.rotationChaneable); } set fromRotation(v) { this.rotationChaneable.fromValue = v; } get fromRotation() { return this.rotationChaneable.fromValue; } set toRotation(v) { this.rotationChaneable.toValue = v; } get toRotation() { return this.rotationChaneable.toValue; } } export class RotationYAnimation extends Animation { constructor() { super(); this.rotationChaneable = { key: "rotationY", fromValue: 1, toValue: 1, }; this.changeables.set("rotationY", this.rotationChaneable); } set fromRotation(v) { this.rotationChaneable.fromValue = v; } get fromRotation() { return this.rotationChaneable.fromValue; } set toRotation(v) { this.rotationChaneable.toValue = v; } get toRotation() { return this.rotationChaneable.toValue; } } export class AnimationSet { constructor() { this.animations = []; this._duration = 0; this.id = uniqueId("AnimationSet"); } addAnimation(anim) { this.animations.push(anim); } get duration() { return this._duration; } set duration(v) { this._duration = v; this.animations.forEach(e => e.duration = v); } toModel() { return { animations: this.animations.map(e => { return e.toModel(); }), delay: this.delay, id: this.id, }; } }