#include "DoricInputBridge.h" #include "shader/DoricInputNode.h" DoricInputBridge::DoricInputBridge(QObject *parent) : QObject(parent) {} void DoricInputBridge::onTextChange(QString pointer, QString text) { QObject *object = (QObject *)(pointer.toULongLong()); DoricInputNode *inputNode = dynamic_cast(object); inputNode->onTextChange(text); } void DoricInputBridge::onFocusChange(QString pointer, bool hasFocus) { QObject *object = (QObject *)(pointer.toULongLong()); DoricInputNode *inputNode = dynamic_cast(object); inputNode->onFocusChange(hasFocus); }