#include "context.h" #include "native_driver.h" #include "context_manager.h" #include "utils/constant.h" Context::Context(QString contextId, QString source, QString extra) { this->mRootNode = new RootNode(); this->mContextId = contextId; this->source = source; this->extra = extra; } Context* Context::create(QString script, QString source, QString extra) { Context *context = ContextManager::getInstance()->createContext(script, source, extra); context->script = script; context->init(extra); QVariantList args; context->callEntity(Constant::DORIC_ENTITY_CREATE, args); return context; } void Context::init(QString initData) { this->extra = initData; if (!initData.isEmpty()) { QVariantList args; args.push_back(initData); callEntity(Constant::DORIC_ENTITY_INIT, args); } } void Context::build(int width, int height) { QMap map; map.insert("width", QVariant(width)); map.insert("height", QVariant(height)); QVariant jsValue(map); this->initParams = jsValue; QVariantList args; args.push_back(this->initParams); callEntity(Constant::DORIC_ENTITY_BUILD, args); } void Context::callEntity(QString methodName, QVariantList args) { return getDriver()->invokeContextEntityMethod(this->mContextId, methodName, args); } InterfaceDriver* Context::getDriver() { if (driver == NULL) { driver = NativeDriver::getInstance(); return driver; } return driver; }