import { IView, View } from "../ui/view"; import { Color } from "../util/color"; export declare enum ScaleType { ScaleToFill = 0, ScaleAspectFit = 1, ScaleAspectFill = 2 } export interface IImage extends IView { imageUrl?: string; /** * Read image from local path * For android,it based on assets dir. * For iOS,it based on main bundle dir. */ imagePath?: string; /** * Read image from resource * For android,it will try to read from drawable. * For iOS,it will try to read from Image.Assets. */ imageRes?: string; imageBase64?: string; scaleType?: ScaleType; isBlur?: boolean; /** * Display while image is loading * Local file name */ placeHolderImage?: string; /** * Display while image is loading * Color * This priority is lower than placeHolderImage */ placeHolderColor?: Color; /** * Display while image is failed to load * It can be file name in local path */ errorImage?: string; /** * Display while image is failed to load * Color * This priority is lower than errorImage */ errorColor?: Color; loadCallback?: (image: { width: number; height: number; } | undefined) => void; } export declare class Image extends View implements IImage { imageUrl?: string; imagePath?: string; imageRes?: string; scaleType?: ScaleType; isBlur?: boolean; placeHolderImage?: string; placeHolderColor?: Color; errorImage?: string; errorColor?: Color; loadCallback?: (image: { width: number; height: number; } | undefined) => void; } export declare function image(config: IImage): Image;