// // AppDelegate.m // Example // // Created by pengfei.zhou on 2019/12/5. // Copyright © 2019 pengfei.zhou. All rights reserved. // #import "AppDelegate.h" #import #if __has_include() #import #import #endif @interface AppDelegate () @end @implementation AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { #if __has_include() [SDImageCodersManager.sharedManager addCoder:SDImageWebPCoder.sharedCoder]; #endif return YES; } #pragma mark - UISceneSession lifecycle - (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role]; } - (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet *)sceneSessions { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // Use this method to release any resources that were specific to the discarded scenes, as they will not return. } @end