#include #include "../shader/DoricRootNode.h" #include "DoricShaderPlugin.h" void DoricShaderPlugin::render(QJSValue jsValue, QString callbackId) { getContext()->getDriver()->asyncCall( [this, jsValue] { QString viewId = jsValue.property("id").toString(); DoricRootNode *rootNode = getContext()->getRootNode(); if (rootNode->getId().isEmpty() && jsValue.property("type").toString() == "Root") { rootNode->setId(viewId); rootNode->blend(jsValue.property("props")); } else { DoricViewNode *viewNode = getContext()->targetViewNode(viewId); if (viewNode != nullptr) { viewNode->blend(jsValue.property("props")); } } }, DoricThreadMode::UI); }