#import "SceneDelegate.h" #import @interface SceneDelegate () @end @implementation SceneDelegate - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions { UIWindowScene *windowScene = (UIWindowScene *) scene; NSString *bundleName = @"__$__"; DoricViewController *doricViewController = [[DoricViewController alloc] initWithSource:[NSString stringWithFormat:@"assets://src/%@.js", bundleName] alias:bundleName extra:@""]; doricViewController.view.backgroundColor = [UIColor whiteColor]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:doricViewController]; self.window = [[UIWindow alloc] initWithWindowScene:windowScene]; self.window.frame = windowScene.coordinateSpace.bounds; self.window.rootViewController = navigationController; [self.window makeKeyAndVisible]; } - (void)sceneDidDisconnect:(UIScene *)scene { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). } - (void)sceneDidBecomeActive:(UIScene *)scene { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } - (void)sceneWillResignActive:(UIScene *)scene { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } - (void)sceneWillEnterForeground:(UIScene *)scene { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } - (void)sceneDidEnterBackground:(UIScene *)scene { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } @end