import { HLayout, StackConfig, ViewHolder, VMPanel, View, ViewModel, WRAP_CONTENT, Gravity, Mutable, NativeCall, Text, Color, VLayout, Panel, log, logw, loge, Group, Stack, } from "./index" import { RIGHT } from "./src/util/gravity"; interface CountModel { count: number } class CounterView extends ViewHolder { number = new Text counter = new Text build(root: Group) { const vlayout = new VLayout this.number.textSize = 40 this.number.layoutConfig = { alignment: new Gravity().center() } this.counter = new Text this.counter.text = "点击计数" this.counter.textSize = 20 vlayout.space = 20 vlayout.layoutConfig = { alignment: new Gravity().center() } vlayout.addChild(this.number) vlayout.addChild(this.counter) root.addChild(vlayout) } setNumber(n: number) { this.number.text = n.toString() } setCounter(v: Function) { this.counter.onClick = v } } class CounterVM extends ViewModel { binding(v: CounterView, model: CountModel): void { v.setNumber(model.count) v.setCounter(() => { this.getModel().count++ }) } } @Entry class MyPage extends VMPanel{ getVMClass() { return CounterVM } getModel() { return { count: 0, add: function () { this.count++ }, } } getViewHolder() { return new CounterView } @NativeCall log() { log("Hello.HEGO") logw("Hello.HEGO") loge("Hello.HEGO") } } type SnakeNode = { x: number y: number prev?: SnakeNode next?: SnakeNode } enum Direction { left = 0, right = 1, up = 2, down = 3, } enum State { idel, run, fail, } class SnakeModel { state = State.idel direction = Direction.right width: number height: number constructor(w: number, h: number) { this.width = w this.height = h } food = { x: -1, y: -1 } head: SnakeNode = { x: 0, y: 0, } refreshFood() { this.food.x = Math.floor(Math.random() * (this.width - 1)) this.food.y = Math.floor(Math.random() * (this.height - 1)) } get tail() { let node = this.head while (node.next !== undefined) { node = node.next } return node } get score() { let node = this.head let n = 0 while (node.next !== undefined) { n++ node = node.next } return n } forward(node: SnakeNode) { switch (this.direction) { case Direction.left: node.x -= 1 break; case Direction.right: node.x += 1 break; case Direction.up: node.y -= 1 break; case Direction.down: node.y += 1 break; } } step() { if (this.state !== State.run) { return } let tail = this.tail while (tail.prev != undefined) { tail.x = tail.prev.x tail.y = tail.prev.y tail = tail.prev } this.forward(this.head) if (this.head.x < 0 || this.head.x >= this.width || this.head.y < 0 || this.head.y >= this.height) { //If out of bound loge('out of bound', this.head) this.state = State.fail } else if (this.head.x == this.food.x && this.head.y == this.food.y) { //If eat food let head: SnakeNode = { x: this.food.x, y: this.food.y } log('eat food', head) this.forward(head) this.head.prev = head head.next = this.head this.head = head this.refreshFood() } if (this.crashAtSelf()) { //If crash at self loge('crash at self') this.state = State.fail } } crashAtSelf() { let cur = this.head.next while (cur !== undefined) { if (cur.x == this.head.x && cur.y == this.head.y) { return true } cur = cur.next } return false } reset() { this.direction = Direction.right this.state = State.run this.head.x = 0 this.head.y = 0 this.head.next = undefined this.refreshFood() } } class SnakeView extends ViewHolder { panel: Stack = new Stack start: Text = new Text up?: Text down?: Text left?: Text right?: Text build(root: Group): void { root.bgColor = Color.parse('#000000') const vlayout = new VLayout const title = new Text title.text = "Snake" title.textSize = 20 title.textColor = Color.parse("#ffffff") title.layoutConfig = { alignment: new Gravity().centerX(), margin: { top: 20 }, } vlayout.space = 20 vlayout.layoutConfig = { alignment: new Gravity().centerX().top() } this.panel.bgColor = Color.parse('#00ff00') vlayout.addChild(title) vlayout.addChild(this.panel) root.addChild(vlayout) const hlayout = new HLayout this.start.text = "Start" this.start.textSize = 30 this.start.textColor = Color.parse("#ffffff") hlayout.addChild(this.start) vlayout.addChild(hlayout) this.up = this.buildController("↑") this.down = this.buildController("↓") this.left = this.buildController("←") this.right = this.buildController("→") const controlArea = new VLayout controlArea.gravity = new Gravity().centerX() controlArea.space = 10 controlArea.layoutConfig = { alignment: new Gravity().centerX() } const line1 = new HLayout const line2 = new HLayout line2.space = 10 line1.addChild(this.up) line2.addChild(this.left) line2.addChild(this.down) line2.addChild(this.right) controlArea.addChild(line1) controlArea.addChild(line2) vlayout.addChild(controlArea) } buildController(text: string) { const ret = new Text ret.width = ret.height = 50 ret.bgColor = Color.parse('#ffff00') ret.text = text ret.textSize = 30 ret.textAlignment = new Gravity().center() return ret } } class SnakeVM extends ViewModel{ timerId?: any start = () => { if (this.timerId !== undefined) { clearInterval(this.timerId) } this.getModel().reset() this.timerId = setInterval(() => { this.getModel().step() }, 500) } stop = () => { if (this.timerId !== undefined) { clearInterval(this.timerId) this.timerId = undefined } } left = () => { this.getModel().direction = Direction.left } right = () => { this.getModel().direction = Direction.right } up = () => { this.getModel().direction = Direction.up } down = () => { this.getModel().direction = Direction.down } binding(v: SnakeView, model: SnakeModel) { if (model.state === State.fail) { loge('Game Over') this.stop() } v.start.onClick = this.start v.panel.width = model.width * 10 v.panel.height = model.height * 10 let node: SnakeNode | undefined = model.head let nodes: SnakeNode[] = [] while (node != undefined) { nodes.push(node) node = node.next } nodes.push(model.food) nodes.forEach((e, index) => { let item = v.panel.children[index] if (item === undefined) { item = new Stack item.width = item.height = 10 v.panel.addChild(item) } if (index === nodes.length - 1) { item.bgColor = Color.parse('#ffff00') } else { item.bgColor = Color.parse('#ff0000') } item.x = e.x * 10 item.y = e.y * 10 }) if (nodes.length < v.panel.children.length) { v.panel.children.length = nodes.length } if (v.left) { v.left.onClick = this.left } if (v.right) { v.right.onClick = this.right } if (v.up) { v.up.onClick = this.up } if (v.down) { v.down.onClick = this.down } } } class SnakePanel extends VMPanel{ getVMClass() { return SnakeVM } getModel() { return new SnakeModel(35, 35) } getViewHolder() { return new SnakeView } }