android:fix type cast error
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		| @@ -354,6 +354,9 @@ public class ImageNode extends ViewNode<ImageView> { | |||||||
|                 loadImageUrl(prop.asString().value()); |                 loadImageUrl(prop.asString().value()); | ||||||
|                 break; |                 break; | ||||||
|             case "scaleType": |             case "scaleType": | ||||||
|  |                 if (!prop.isNumber()) { | ||||||
|  |                     return; | ||||||
|  |                 } | ||||||
|                 int scaleType = prop.asNumber().toInt(); |                 int scaleType = prop.asNumber().toInt(); | ||||||
|                 switch (scaleType) { |                 switch (scaleType) { | ||||||
|                     case 1: |                     case 1: | ||||||
|   | |||||||
| @@ -267,32 +267,33 @@ public abstract class ViewNode<T extends View> extends DoricContextHolder { | |||||||
|                                 } |                                 } | ||||||
|  |  | ||||||
|                                 JSValue orientation = dict.asObject().getProperty("orientation"); |                                 JSValue orientation = dict.asObject().getProperty("orientation"); | ||||||
|  |                                 if (orientation.isNumber()) { | ||||||
|                                 switch (orientation.asNumber().toInt()) { |                                     switch (orientation.asNumber().toInt()) { | ||||||
|                                     case 0: |                                         case 0: | ||||||
|                                         linearGradient = new LinearGradient(0.f, 0.f, 0.f, height, colors, locations, Shader.TileMode.CLAMP); |                                             linearGradient = new LinearGradient(0.f, 0.f, 0.f, height, colors, locations, Shader.TileMode.CLAMP); | ||||||
|                                         break; |                                             break; | ||||||
|                                     case 1: |                                         case 1: | ||||||
|                                         linearGradient = new LinearGradient(width, 0.f, 0.f, height, colors, locations, Shader.TileMode.CLAMP); |                                             linearGradient = new LinearGradient(width, 0.f, 0.f, height, colors, locations, Shader.TileMode.CLAMP); | ||||||
|                                         break; |                                             break; | ||||||
|                                     case 2: |                                         case 2: | ||||||
|                                         linearGradient = new LinearGradient(width, 0.f, 0.f, 0.f, colors, locations, Shader.TileMode.CLAMP); |                                             linearGradient = new LinearGradient(width, 0.f, 0.f, 0.f, colors, locations, Shader.TileMode.CLAMP); | ||||||
|                                         break; |                                             break; | ||||||
|                                     case 3: |                                         case 3: | ||||||
|                                         linearGradient = new LinearGradient(width, height, 0.f, 0.f, colors, locations, Shader.TileMode.CLAMP); |                                             linearGradient = new LinearGradient(width, height, 0.f, 0.f, colors, locations, Shader.TileMode.CLAMP); | ||||||
|                                         break; |                                             break; | ||||||
|                                     case 4: |                                         case 4: | ||||||
|                                         linearGradient = new LinearGradient(0.f, height, 0.f, 0.f, colors, locations, Shader.TileMode.CLAMP); |                                             linearGradient = new LinearGradient(0.f, height, 0.f, 0.f, colors, locations, Shader.TileMode.CLAMP); | ||||||
|                                         break; |                                             break; | ||||||
|                                     case 5: |                                         case 5: | ||||||
|                                         linearGradient = new LinearGradient(0.f, height, width, 0.f, colors, locations, Shader.TileMode.CLAMP); |                                             linearGradient = new LinearGradient(0.f, height, width, 0.f, colors, locations, Shader.TileMode.CLAMP); | ||||||
|                                         break; |                                             break; | ||||||
|                                     case 6: |                                         case 6: | ||||||
|                                         linearGradient = new LinearGradient(0.f, 0.f, width, 0.f, colors, locations, Shader.TileMode.CLAMP); |                                             linearGradient = new LinearGradient(0.f, 0.f, width, 0.f, colors, locations, Shader.TileMode.CLAMP); | ||||||
|                                         break; |                                             break; | ||||||
|                                     case 7: |                                         case 7: | ||||||
|                                         linearGradient = new LinearGradient(0.f, 0.f, width, height, colors, locations, Shader.TileMode.CLAMP); |                                             linearGradient = new LinearGradient(0.f, 0.f, width, height, colors, locations, Shader.TileMode.CLAMP); | ||||||
|                                         break; |                                             break; | ||||||
|  |                                     } | ||||||
|                                 } |                                 } | ||||||
|  |  | ||||||
|                                 return linearGradient; |                                 return linearGradient; | ||||||
|   | |||||||
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