iOS implementation corner and shadow,border and so on
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@ -69,6 +69,32 @@ - (void)blendView:(UIView *)view forPropName:(NSString *)name propValue:(id)prop
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view.userInteractionEnabled = YES;
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UITapGestureRecognizer *tapGesturRecognizer=[[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(onClick:)];
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[view addGestureRecognizer:tapGesturRecognizer];
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} else if([name isEqualToString:@"border"]) {
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NSDictionary *dic = prop;
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CGFloat width = [(NSNumber *)[dic objectForKey:@"width"] floatValue];
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UIColor *color = DoricColor((NSNumber *)[dic objectForKey:@"color"]);
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view.layer.borderWidth = width;
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view.layer.borderColor = color.CGColor;
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} else if([name isEqualToString:@"corners"]) {
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if([prop isKindOfClass:NSNumber.class]) {
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view.layer.cornerRadius = [(NSNumber *)prop floatValue];
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} else if([prop isKindOfClass:NSDictionary.class]) {
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}
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} else if([name isEqualToString:@"shadow"]) {
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NSDictionary *dic = prop;
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CGFloat opacity = [(NSNumber *)[dic objectForKey:@"opacity"] floatValue];
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if (opacity > CGFLOAT_MIN) {
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view.clipsToBounds = NO;
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UIColor *color = DoricColor((NSNumber *)[dic objectForKey:@"color"]);
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view.layer.shadowColor = color.CGColor;
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view.layer.shadowRadius = [(NSNumber *)[dic objectForKey:@"radius"] floatValue];
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view.layer.shadowOffset = CGSizeMake([(NSNumber *)[dic objectForKey:@"offsetX"] floatValue],[(NSNumber *)[dic objectForKey:@"offsetY"] floatValue]);
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view.layer.shadowOpacity = opacity;
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} else {
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view.clipsToBounds = YES;
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}
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} else {
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DoricLog(@"Blend View error for View Type :%@, prop is %@", self.class, name);
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}
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@ -25,7 +25,7 @@ class CounterView extends ViewHolder {
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color: Color.parse('#000000'),
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}
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this.counter.textSize = 20
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//this.counter.corners = 5
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this.counter.corners = 5
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vlayout.space = 20
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vlayout.layoutConfig = {
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alignment: new Gravity().center()
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