feat:android support ArrayBuffer Resource

This commit is contained in:
pengfei.zhou
2021-11-18 19:06:10 +08:00
committed by osborn
parent 3bedd8034c
commit e270b9c520
21 changed files with 481 additions and 59 deletions

View File

@@ -3282,6 +3282,11 @@ class BundleResource extends iOSResource {
super("bundle", `${bundleName}://${fileName}`);
}
}
class ArrayBufferResource extends Resource {
constructor(data) {
super("arrayBuffer", "");
}
}
var __decorate$b = (undefined && undefined.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
@@ -4686,7 +4691,7 @@ function repeat(action) {
};
}
var __awaiter = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
var __awaiter$1 = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
@@ -4703,7 +4708,7 @@ function animate(context) {
const entity = context.entity;
if (entity instanceof Panel) {
let panel = entity;
return (args) => __awaiter(this, void 0, void 0, function* () {
return (args) => __awaiter$1(this, void 0, void 0, function* () {
yield context.callNative('animate', 'submit');
args.animations();
return takeLet(panel.getRootView())(root => {
@@ -4834,6 +4839,41 @@ function resourceLoader(context) {
};
}
/*
* Copyright [2021] [Doric.Pub]
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var __awaiter = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
function imageDecoder(context) {
return {
getImageInfo: (resource) => {
return context.callNative('imageDecoder', 'getImageInfo', resource);
},
decodeToPixels: (resource) => __awaiter(this, void 0, void 0, function* () {
return context.callNative('imageDecoder', 'decodeToPixels', resource);
}),
};
}
class Observable {
constructor(provider, clz) {
this.observers = new Set;
@@ -5072,7 +5112,12 @@ exports.AlphaAnimation = AlphaAnimation;
exports.AndroidAssetsResource = AndroidAssetsResource;
exports.AndroidResource = AndroidResource;
exports.AnimationSet = AnimationSet;
<<<<<<< HEAD
exports.AssetsResource = AssetsResource;
=======
exports.ArrayBufferResource = ArrayBufferResource;
exports.AssetResource = AssetResource;
>>>>>>> f476a5b0... feat:android support ArrayBuffer Resource
exports.BOTTOM = BOTTOM;
exports.BackgroundColorAnimation = BackgroundColorAnimation;
exports.Base64Resource = Base64Resource;
@@ -5151,6 +5196,7 @@ exports.gravity = gravity;
exports.hlayout = hlayout;
exports.iOSResource = iOSResource;
exports.image = image;
exports.imageDecoder = imageDecoder;
exports.input = input;
exports.internalScheme = internalScheme;
exports.keyboard = keyboard;

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