iOS:fix weight problem
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@ -272,11 +272,13 @@ - (void)measureVLayoutContent:(CGSize)targetSize {
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if (layout.disabled) {
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continue;
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}
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layout.measuredHeight += remaining / contentWeight * layout.weight;
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CGFloat measuredHeight = layout.measuredHeight + remaining / contentWeight * layout.weight;
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layout.measuredHeight = measuredHeight;
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//Need Remeasure
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[layout measureContent:CGSizeMake(
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layout.measuredWidth - layout.paddingLeft - layout.paddingRight,
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layout.measuredHeight - layout.paddingTop - layout.paddingBottom)];
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measuredHeight - layout.paddingTop - layout.paddingBottom)];
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layout.measuredHeight = measuredHeight;
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contentWidth = MAX(contentWidth, layout.takenWidth);
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}
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contentHeight = targetSize.height;
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@ -322,11 +324,13 @@ - (void)measureHLayoutContent:(CGSize)targetSize {
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if (layout.disabled) {
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continue;
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}
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layout.measuredWidth += remaining / contentWeight * layout.weight;
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CGFloat measuredWidth = layout.measuredWidth + remaining / contentWeight * layout.weight;
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layout.measuredWidth = measuredWidth;
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//Need Remeasure
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[layout measureContent:CGSizeMake(
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layout.measuredWidth - layout.paddingLeft - layout.paddingRight,
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measuredWidth - layout.paddingLeft - layout.paddingRight,
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layout.measuredHeight - layout.paddingTop - layout.paddingBottom)];
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layout.measuredWidth = measuredWidth;
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contentHeight = MAX(contentHeight, layout.takenHeight);
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}
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contentWidth = targetSize.width;
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