feat:Add command to run android app
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@ -37,7 +37,8 @@
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"shelljs": "^0.8.4",
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"source-map-merger": "^0.2.0",
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"typescript": "^3.9.7",
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"ws": "^7.4.3"
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"ws": "^7.4.3",
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"xml-js": "^1.6.11"
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},
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"publishConfig": {
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"registry": "https://registry.npmjs.org"
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@ -4,6 +4,7 @@ import commander from "commander"
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import { build, clean } from "./actions";
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import create from "./create"
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import dev from "./dev"
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import { run } from "./run";
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commander
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.command('create <name>')
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.action(async function (name, cmd) {
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@ -29,4 +30,11 @@ commander
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.action(async function () {
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await clean();
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})
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commander
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.command('run <platform>')
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.action(async function (platform, cmd) {
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await run(platform);
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})
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commander.parse(process.argv)
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86
doric-cli/src/run.ts
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86
doric-cli/src/run.ts
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@ -0,0 +1,86 @@
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import { Shell } from "./shell";
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import fs from "fs";
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import { glob } from "./util";
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import path from "path";
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import xml2js, { Element } from "xml-js";
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export async function run(platform: string) {
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switch (platform.toLowerCase()) {
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case "android":
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await runAndroid();
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break;
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case "ios":
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await runiOS();
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break;
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default:
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throw new Error("Donnot support " + platform);
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}
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}
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async function runAndroid() {
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console.log("Running on Android");
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const androidDir = path.resolve(process.cwd(), "android");
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if (!fs.existsSync(androidDir)) {
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console.log("Cannot find Android Project".red)
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return;
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}
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const androidSDKHome = process.env["ANDROID_HOME"] || process.env["ANDROID_SDK_ROOT"]
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if (!androidSDKHome) {
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console.log("Please set env variable $ANDROID_HOME or $ANDROID_SDK_ROOT".red)
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return;
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}
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const adbPath = path.resolve(androidSDKHome, "platform-tools", "adb");
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console.log("Waiting for building".green);
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console.log("====================");
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await Shell.exec("sh", ["gradlew", "assembleDebug"], {
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cwd: androidDir,
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consoleHandler: (info) => console.log(info)
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});
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const apkFiles = await glob("**/outputs/apk/debug/*.apk", {
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cwd: androidDir,
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})
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if (apkFiles == null || apkFiles.length == 0) {
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console.log("Cannot find APK".red)
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return;
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}
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const apkFile = path.resolve(androidDir, apkFiles[0])
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console.log("Built Android APK".green, apkFile.blue);
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console.log("====================");
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console.log("Installing apk".green)
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await Shell.exec(adbPath, ["install", "-t", "-r", apkFile], {
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consoleHandler: (info) => console.log(info)
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});
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const apk_analyzer = path.resolve(androidSDKHome, "tools", "bin", "apkanalyzer");
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const ret = await Shell.execOut(apk_analyzer, ["manifest", "print", apkFile])
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const xlmobj = xml2js.xml2js(ret) as Element;
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const element = xlmobj.elements
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?.find(e => e.name === "manifest")?.elements
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?.find(e => e.name === "application")?.elements
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?.filter(e => e.name === "activity")
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?.filter(e => e.elements
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?.find(e => e.name === "intent-filter" && e.elements
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?.find(e => e.name === "action")?.attributes?.["android:name"] === "android.intent.action.MAIN"))
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if (element && element.length > 0) {
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const activityElement = element[0];
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const mainActivity = activityElement.attributes?.["android:name"]
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const packageName = xlmobj.elements
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?.find(e => e.name === "manifest")?.attributes?.["package"];
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await Shell.exec(
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adbPath,
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["shell",
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"am", "start",
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"-n", `${packageName}/${mainActivity}`,
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"-a", "android.intent.action.MAIN",
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"-c", "android.intent.category.LAUNCHER"],
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{
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consoleHandler: (info) => console.log(info)
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});
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} else {
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console.log("Cannot find activity for launch")
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}
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}
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async function runiOS() {
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}
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