iOS: implement Image Pixel
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@@ -25,6 +25,8 @@
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#import "DoricUtil.h"
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#import "DoricSuperNode.h"
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#import "DoricThirdParty.h"
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#import <JavaScriptCore/JavaScriptCore.h>
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#import <JSValue+Doric.h>
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#if DORIC_USE_YYWEBIMAGE
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@@ -576,6 +578,33 @@ - (void)blendView:(UIImageView *)view forPropName:(NSString *)name propValue:(id
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options:NSKeyValueObservingOptionNew
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context:nil];
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#endif
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} else if ([@"imagePixels" isEqualToString:name]) {
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NSDictionary *imagePixels = prop;
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NSUInteger width = [imagePixels[@"width"] unsignedIntValue];
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NSUInteger height = [imagePixels[@"height"] unsignedIntValue];
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NSString *pixelsCallbackId = imagePixels[@"pixels"];
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[[self callJSResponse:pixelsCallbackId, nil] setResultCallback:^(JSValue *pixelsValue) {
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if (![pixelsValue isArrayBuffer]) {
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return;
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}
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NSData *data = [pixelsValue toArrayBuffer];
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[self.doricContext.driver ensureSyncInMainQueue:^{
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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CGContextRef context = CGBitmapContextCreate((void *) data.bytes,
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width,
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height,
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8,
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width * 4,
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colorSpace,
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kCGImageAlphaPremultipliedLast);
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CGImageRef imageRef = CGBitmapContextCreateImage(context);
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UIImage *image = [[UIImage alloc] initWithCGImage:imageRef scale:UIScreen.mainScreen.scale orientation:UIImageOrientationUp];
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CGImageRelease(imageRef);
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CGContextRelease(context);
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CGColorSpaceRelease(colorSpace);
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self.view.image = image;
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}];
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}];
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} else {
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[super blendView:view forPropName:name propValue:prop];
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}
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@@ -711,5 +740,35 @@ - (void)dealloc {
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[(DoricImageView *) self.view removeObserver:self forKeyPath:@"currentFrameIndex" context:nil];
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#endif
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}
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- (NSDictionary *)getImageInfo {
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CGImageRef imageRef = [self.view.image CGImage];
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return @{
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@"width": @(CGImageGetWidth(imageRef)),
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@"height": @(CGImageGetHeight(imageRef)),
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};
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}
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- (NSData *)getImagePixels {
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CGImageRef imageRef = [self.view.image CGImage];
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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size_t width = CGImageGetWidth(imageRef);
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size_t height = CGImageGetHeight(imageRef);
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size_t bytesPerPixel = 4;
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size_t bytesPerRow = bytesPerPixel * width;
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unsigned char *imageData = malloc(width * height * bytesPerPixel);
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CGContextRef contextRef = CGBitmapContextCreate(
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imageData,
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width,
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height,
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8,
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bytesPerRow,
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colorSpace,
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kCGImageAlphaPremultipliedLast);
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CGContextDrawImage(contextRef, CGRectMake(0, 0, width, height), imageRef);
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CGColorSpaceRelease(colorSpace);
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CGContextRelease(contextRef);
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return [[NSData alloc] initWithBytesNoCopy:imageData length:width * height * bytesPerPixel];
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}
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@end
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