iOS: implement gesture container

This commit is contained in:
王劲鹏 2021-09-22 10:28:13 +08:00 committed by osborn
parent a0c9fe8578
commit ac6a027f02
3 changed files with 199 additions and 0 deletions

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@ -55,6 +55,7 @@
#import "DoricKeyboardPlugin.h"
#import "DoricJSEngine.h"
#import "DoricSingleton.h"
#import "DoricGestureContainerNode.h"
@interface DoricRegistry ()
@ -125,6 +126,7 @@ - (void)innerRegister {
[self registerViewNode:DoricDraggableNode.class withName:@"Draggable"];
[self registerViewNode:DoricSwitchNode.class withName:@"Switch"];
[self registerViewNode:DoricFlexNode.class withName:@"FlexLayout"];
[self registerViewNode:DoricGestureContainerNode.class withName:@"GestureContainer"];
}
- (void)registerJSBundle:(NSString *)bundle withName:(NSString *)name {

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@ -0,0 +1,31 @@
/*
* Copyright [2021] [Doric.Pub]
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// DoricGestureContainerNode.h
// Doric
//
// Created by jingpeng.wang on 2021/09/17.
//
#import "DoricStackNode.h"
NS_ASSUME_NONNULL_BEGIN
@interface DoricGestureContainerNode : DoricStackNode
@end
NS_ASSUME_NONNULL_END

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@ -0,0 +1,166 @@
/*
* Copyright [2021] [Doric.Pub]
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// DoricGestureContainerNode.m
// Doric
//
// Created by jingpeng.wang on 2021/09/17.
//
#import "DoricGestureContainerNode.h"
@interface DoricGestureContainerNode()
@property(nonatomic, strong) NSString *onSingleTap;
@property(nonatomic, strong) NSString *onDoubleTap;
@property(nonatomic, strong) NSString *onLongPress;
@property(nonatomic, strong) NSString *onPinch;
@property(nonatomic, strong) NSString *onPan;
@property(nonatomic, strong) NSString *onRotate;
@property(nonatomic, strong) NSString *onSwipe;
@property(nonatomic) CGPoint startPanLocation;
@property(nonatomic) CGFloat startRotationDegree;
@end
#define SWIPE_UP_THRESHOLD -1000.0f
#define SWIPE_DOWN_THRESHOLD 1000.0f
#define SWIPE_LEFT_THRESHOLD -1000.0f
#define SWIPE_RIGHT_THRESHOLD 1000.0f
@implementation DoricGestureContainerNode
- (UIView *)build {
UIView *stackView = [super build];
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTapAction:)];
[stackView addGestureRecognizer:singleTap];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doubleTapAction:)];
doubleTap.numberOfTapsRequired = 2;
[stackView addGestureRecognizer:doubleTap];
[singleTap requireGestureRecognizerToFail:doubleTap];
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressAction:)];
[stackView addGestureRecognizer:longPress];
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchAction:)];
[stackView addGestureRecognizer:pinchGesture];
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panAction:)];
[stackView addGestureRecognizer:panGesture];
UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotationAction:)];
[stackView addGestureRecognizer:rotation];
return stackView;
}
-(void)singleTapAction:(UITapGestureRecognizer *)sender{
if (self.onSingleTap)
[self callJSResponse:self.onSingleTap, nil];
}
-(void)doubleTapAction:(UITapGestureRecognizer *)sender{
if (self.onDoubleTap)
[self callJSResponse:self.onDoubleTap, nil];
}
-(void)longPressAction:(UILongPressGestureRecognizer *)sender{
if (sender.state == UIGestureRecognizerStateBegan) {
if (self.onLongPress)
[self callJSResponse:self.onLongPress, nil];
}
}
-(void)pinchAction:(UIPinchGestureRecognizer *)sender{
if (self.onPinch)
[self callJSResponse:self.onPinch, @(sender.scale), nil];
}
-(void)panAction:(UIPanGestureRecognizer *)sender{
if (sender.state == UIGestureRecognizerStateBegan) {
self.startPanLocation = [sender locationInView:self.view];
}
CGPoint currentLocation = [sender locationInView:self.view];
CGFloat dx = self.startPanLocation.x - currentLocation.x;
CGFloat dy = self.startPanLocation.y - currentLocation.y;
self.startPanLocation = currentLocation;
if (self.onPan)
[self callJSResponse:self.onPan, @(dx), @(dy), nil];
// detect the swipe gesture
if (sender.state == UIGestureRecognizerStateEnded) {
CGPoint vel = [sender velocityInView:sender.view];
if (vel.x < SWIPE_LEFT_THRESHOLD) {
if (self.onSwipe)
[self callJSResponse:self.onSwipe, @(0), nil];
} else if (vel.x > SWIPE_RIGHT_THRESHOLD) {
if (self.onSwipe)
[self callJSResponse:self.onSwipe, @(1), nil];
} else if (vel.y < SWIPE_UP_THRESHOLD) {
if (self.onSwipe)
[self callJSResponse:self.onSwipe, @(2), nil];
} else if (vel.y > SWIPE_DOWN_THRESHOLD) {
if (self.onSwipe)
[self callJSResponse:self.onSwipe, @(3), nil];
} else {
// TODO:
// Here, the user lifted the finger/fingers but didn't swipe.
// If you need you can implement a snapping behaviour, where based on the location of your targetView,
// you focus back on the targetView or on some next view.
// It's your call
}
}
}
-(void)rotationAction:(UIRotationGestureRecognizer *)sender{
if (sender.state == UIGestureRecognizerStateBegan) {
self.startRotationDegree = sender.rotation;
}
CGFloat diffRotation = sender.rotation - self.startRotationDegree;
self.startRotationDegree = sender.rotation;
if (self.onRotate)
[self callJSResponse:self.onRotate, @(diffRotation), nil];
}
- (void)blendView:(UIView *)view forPropName:(NSString *)name propValue:(id)prop {
if ([name isEqualToString:@"onSingleTap"]) {
self.onSingleTap = prop;
} else if ([name isEqualToString:@"onDoubleTap"]) {
self.onDoubleTap = prop;
} else if ([name isEqualToString:@"onLongPress"]) {
self.onLongPress = prop;
} else if ([name isEqualToString:@"onPinch"]) {
self.onPinch = prop;
} else if ([name isEqualToString:@"onPan"]) {
self.onPan = prop;
} else if ([name isEqualToString:@"onRotate"]) {
self.onRotate = prop;
} else if ([name isEqualToString:@"onSwipe"]) {
self.onSwipe = prop;
} else {
[super blendView:view forPropName:name propValue:prop];
}
}
@end