iOS: implement gesture container
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@ -55,6 +55,7 @@
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#import "DoricKeyboardPlugin.h"
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#import "DoricKeyboardPlugin.h"
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#import "DoricJSEngine.h"
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#import "DoricJSEngine.h"
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#import "DoricSingleton.h"
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#import "DoricSingleton.h"
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#import "DoricGestureContainerNode.h"
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@interface DoricRegistry ()
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@interface DoricRegistry ()
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@ -125,6 +126,7 @@ - (void)innerRegister {
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[self registerViewNode:DoricDraggableNode.class withName:@"Draggable"];
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[self registerViewNode:DoricDraggableNode.class withName:@"Draggable"];
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[self registerViewNode:DoricSwitchNode.class withName:@"Switch"];
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[self registerViewNode:DoricSwitchNode.class withName:@"Switch"];
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[self registerViewNode:DoricFlexNode.class withName:@"FlexLayout"];
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[self registerViewNode:DoricFlexNode.class withName:@"FlexLayout"];
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[self registerViewNode:DoricGestureContainerNode.class withName:@"GestureContainer"];
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}
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}
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- (void)registerJSBundle:(NSString *)bundle withName:(NSString *)name {
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- (void)registerJSBundle:(NSString *)bundle withName:(NSString *)name {
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31
doric-iOS/Pod/Classes/Shader/DoricGestureContainerNode.h
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31
doric-iOS/Pod/Classes/Shader/DoricGestureContainerNode.h
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/*
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* Copyright [2021] [Doric.Pub]
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//
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// DoricGestureContainerNode.h
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// Doric
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//
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// Created by jingpeng.wang on 2021/09/17.
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//
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#import "DoricStackNode.h"
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NS_ASSUME_NONNULL_BEGIN
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@interface DoricGestureContainerNode : DoricStackNode
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@end
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NS_ASSUME_NONNULL_END
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166
doric-iOS/Pod/Classes/Shader/DoricGestureContainerNode.m
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166
doric-iOS/Pod/Classes/Shader/DoricGestureContainerNode.m
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/*
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* Copyright [2021] [Doric.Pub]
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//
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// DoricGestureContainerNode.m
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// Doric
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//
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// Created by jingpeng.wang on 2021/09/17.
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//
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#import "DoricGestureContainerNode.h"
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@interface DoricGestureContainerNode()
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@property(nonatomic, strong) NSString *onSingleTap;
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@property(nonatomic, strong) NSString *onDoubleTap;
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@property(nonatomic, strong) NSString *onLongPress;
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@property(nonatomic, strong) NSString *onPinch;
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@property(nonatomic, strong) NSString *onPan;
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@property(nonatomic, strong) NSString *onRotate;
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@property(nonatomic, strong) NSString *onSwipe;
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@property(nonatomic) CGPoint startPanLocation;
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@property(nonatomic) CGFloat startRotationDegree;
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@end
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#define SWIPE_UP_THRESHOLD -1000.0f
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#define SWIPE_DOWN_THRESHOLD 1000.0f
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#define SWIPE_LEFT_THRESHOLD -1000.0f
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#define SWIPE_RIGHT_THRESHOLD 1000.0f
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@implementation DoricGestureContainerNode
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- (UIView *)build {
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UIView *stackView = [super build];
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UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTapAction:)];
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[stackView addGestureRecognizer:singleTap];
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UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doubleTapAction:)];
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doubleTap.numberOfTapsRequired = 2;
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[stackView addGestureRecognizer:doubleTap];
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[singleTap requireGestureRecognizerToFail:doubleTap];
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UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressAction:)];
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[stackView addGestureRecognizer:longPress];
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UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchAction:)];
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[stackView addGestureRecognizer:pinchGesture];
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UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panAction:)];
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[stackView addGestureRecognizer:panGesture];
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UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotationAction:)];
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[stackView addGestureRecognizer:rotation];
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return stackView;
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}
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-(void)singleTapAction:(UITapGestureRecognizer *)sender{
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if (self.onSingleTap)
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[self callJSResponse:self.onSingleTap, nil];
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}
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-(void)doubleTapAction:(UITapGestureRecognizer *)sender{
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if (self.onDoubleTap)
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[self callJSResponse:self.onDoubleTap, nil];
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}
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-(void)longPressAction:(UILongPressGestureRecognizer *)sender{
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if (sender.state == UIGestureRecognizerStateBegan) {
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if (self.onLongPress)
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[self callJSResponse:self.onLongPress, nil];
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}
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}
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-(void)pinchAction:(UIPinchGestureRecognizer *)sender{
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if (self.onPinch)
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[self callJSResponse:self.onPinch, @(sender.scale), nil];
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}
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-(void)panAction:(UIPanGestureRecognizer *)sender{
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if (sender.state == UIGestureRecognizerStateBegan) {
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self.startPanLocation = [sender locationInView:self.view];
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}
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CGPoint currentLocation = [sender locationInView:self.view];
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CGFloat dx = self.startPanLocation.x - currentLocation.x;
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CGFloat dy = self.startPanLocation.y - currentLocation.y;
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self.startPanLocation = currentLocation;
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if (self.onPan)
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[self callJSResponse:self.onPan, @(dx), @(dy), nil];
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// detect the swipe gesture
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if (sender.state == UIGestureRecognizerStateEnded) {
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CGPoint vel = [sender velocityInView:sender.view];
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if (vel.x < SWIPE_LEFT_THRESHOLD) {
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if (self.onSwipe)
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[self callJSResponse:self.onSwipe, @(0), nil];
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} else if (vel.x > SWIPE_RIGHT_THRESHOLD) {
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if (self.onSwipe)
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[self callJSResponse:self.onSwipe, @(1), nil];
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} else if (vel.y < SWIPE_UP_THRESHOLD) {
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if (self.onSwipe)
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[self callJSResponse:self.onSwipe, @(2), nil];
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} else if (vel.y > SWIPE_DOWN_THRESHOLD) {
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if (self.onSwipe)
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[self callJSResponse:self.onSwipe, @(3), nil];
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} else {
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// TODO:
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// Here, the user lifted the finger/fingers but didn't swipe.
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// If you need you can implement a snapping behaviour, where based on the location of your targetView,
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// you focus back on the targetView or on some next view.
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// It's your call
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}
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}
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}
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-(void)rotationAction:(UIRotationGestureRecognizer *)sender{
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if (sender.state == UIGestureRecognizerStateBegan) {
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self.startRotationDegree = sender.rotation;
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}
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CGFloat diffRotation = sender.rotation - self.startRotationDegree;
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self.startRotationDegree = sender.rotation;
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if (self.onRotate)
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[self callJSResponse:self.onRotate, @(diffRotation), nil];
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}
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- (void)blendView:(UIView *)view forPropName:(NSString *)name propValue:(id)prop {
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if ([name isEqualToString:@"onSingleTap"]) {
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self.onSingleTap = prop;
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} else if ([name isEqualToString:@"onDoubleTap"]) {
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self.onDoubleTap = prop;
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} else if ([name isEqualToString:@"onLongPress"]) {
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self.onLongPress = prop;
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} else if ([name isEqualToString:@"onPinch"]) {
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self.onPinch = prop;
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} else if ([name isEqualToString:@"onPan"]) {
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self.onPan = prop;
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} else if ([name isEqualToString:@"onRotate"]) {
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self.onRotate = prop;
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} else if ([name isEqualToString:@"onSwipe"]) {
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self.onSwipe = prop;
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} else {
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[super blendView:view forPropName:name propValue:prop];
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}
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}
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@end
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