feat:define animation
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@ -1,3 +1,5 @@
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import { Modeling, Model } from "../util/types"
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/*
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* Copyright [2019] [Doric.Pub]
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*
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@ -14,159 +16,196 @@
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* limitations under the License.
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*/
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export type AnimatedKey = "translationX" | "translationY" | "scaleX" | "scaleY" | "rotation" | "pivotX" | "pivotY"
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export enum RepeatMode {
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RESTART,
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REVERSE,
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}
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export class Animation {
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translationX?: number
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translationY?: number
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scaleX?: number
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scaleY?: number
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pivotX?: number
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pivotY?: number
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rotation?: number
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duration = 100
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startDelay = 0
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repeatCount = 1
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repeatMode = RepeatMode.RESTART
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export interface IAnimation extends Modeling {
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repeatCount?: number
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repeatMode?: RepeatMode
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duration: number
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delay?: number
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}
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export class AnimationSetBuilder {
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currentNode: Node
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group: AnimationSet
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export interface Changeable {
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fromValue: number
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toValue: number
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key: AnimatedKey
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}
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constructor(group: AnimationSet, anim: Animation) {
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this.currentNode = group.getNodeForAnimation(anim)
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this.group = group
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abstract class Animation implements IAnimation {
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changeables: Map<AnimatedKey, Changeable> = new Map
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duration = 0
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repeatCount?: number
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repeatMode?: RepeatMode
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delay?: number
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toModel() {
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const ret = []
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for (let e of this.changeables.values()) {
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ret.push({
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repeatCount: this.repeatCount,
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repeatMode: this.repeatMode,
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delay: this.delay,
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duration: this.duration,
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key: e.key,
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fromValue: e.fromValue,
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toValue: e.toValue,
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})
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}
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with(animation: Animation) {
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const node = this.group.getNodeForAnimation(animation)
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this.currentNode.addSibling(node)
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return this
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}
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after(animation: Animation) {
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const node = this.group.getNodeForAnimation(animation)
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this.currentNode.addParent(node)
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return this
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}
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before(animation: Animation) {
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const node = this.group.getNodeForAnimation(animation)
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this.currentNode.addChild(node)
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return this
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return ret
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}
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}
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class Node {
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children: Set<Node> = new Set
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siblings: Set<Node> = new Set
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parents: Set<Node> = new Set
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animation: Animation
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built = false
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constructor(anim: Animation) {
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this.animation = anim
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export class ScaleAnimation extends Animation {
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private scaleXChaneable: Changeable = {
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key: "scaleX",
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fromValue: 1,
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toValue: 1,
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}
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private scaleYChangeable: Changeable = {
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key: "scaleY",
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fromValue: 1,
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toValue: 1,
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}
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constructor() {
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super()
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this.changeables.set("scaleX", this.scaleXChaneable)
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this.changeables.set("scaleY", this.scaleXChaneable)
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}
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addParent(node: Node) {
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if (!this.parents.has(node)) {
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this.parents.add(node);
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node.addChild(this);
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}
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set fromScaleX(v: number) {
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this.scaleXChaneable.fromValue = v
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}
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addSibling(node: Node) {
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if (!this.siblings.has(node)) {
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this.siblings.add(node);
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node.addSibling(this);
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}
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get fromScaleX() {
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return this.scaleXChaneable.fromValue
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}
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addChild(node: Node) {
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if (!this.children.has(node)) {
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this.children.add(node)
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node.addParent(this)
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set toScaleX(v: number) {
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this.scaleXChaneable.toValue = v
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}
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get toScaleX() {
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return this.scaleXChaneable.toValue
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}
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set fromScaleY(v: number) {
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this.scaleYChangeable.fromValue = v
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}
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get fromScaleY() {
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return this.scaleYChangeable.fromValue
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}
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set toScaleY(v: number) {
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this.scaleYChangeable.toValue = v
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}
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get toScaleY() {
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return this.scaleYChangeable.toValue
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}
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}
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export class AnimationSet {
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nodeMap: Map<Animation, Node> = new Map
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nodes: Node[] = []
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getNodeForAnimation(anim: Animation) {
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let node = this.nodeMap.get(anim)
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if (node === undefined) {
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node = new Node(anim)
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this.nodeMap.set(anim, node)
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this.nodes.push(node)
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export class TranslationAnimation extends Animation {
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private translationXChangeable: Changeable = {
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key: "translationX",
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fromValue: 1,
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toValue: 1,
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}
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return node;
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private translationYChangeable: Changeable = {
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key: "translationY",
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fromValue: 1,
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toValue: 1,
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}
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play(animation: Animation) {
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return new AnimationSetBuilder(this, animation)
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constructor() {
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super()
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this.changeables.set("translationX", this.translationXChangeable)
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this.changeables.set("translationY", this.translationYChangeable)
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}
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playTogether(animations: Animation[]) {
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if (animations.length == 1) {
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this.play(animations[0]);
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} else {
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for (let i = 0; i < animations.length - 1; i++) {
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this.play(animations[i]).with(animations[i + 1])
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}
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}
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set fromTranslationX(v: number) {
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this.translationXChangeable.fromValue = v
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}
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playSequentially(animations: Animation[]) {
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if (animations.length == 1) {
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this.play(animations[0]);
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} else {
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for (let i = 0; i < animations.length - 1; i++) {
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this.play(animations[i]).before(animations[i + 1])
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get fromTranslationX() {
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return this.translationXChangeable.fromValue
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}
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}
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}
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findSiblings(node: Node, siblings: Set<Node>) {
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if (!siblings.has(node)) {
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siblings.add(node)
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node.siblings.forEach(e => {
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this.findSiblings(e, siblings)
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})
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}
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}
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createDependencyGraph() {
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this.nodes.forEach(node => {
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if (node.built) {
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return
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}
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this.findSiblings(node, node.siblings)
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node.siblings.delete(node)
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node.siblings.forEach(e => {
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e.parents.forEach(p => {
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node.addParent(p)
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})
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})
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node.built = true
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node.siblings.forEach(s => {
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node.parents.forEach(p => {
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s.addParent(p)
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})
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s.built = true
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})
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})
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set toTranslationX(v: number) {
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this.translationXChangeable.toValue = v
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}
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get toTranslationX() {
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return this.translationXChangeable.toValue
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}
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set fromTranslationY(v: number) {
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this.translationYChangeable.fromValue = v
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}
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get fromTranslationY() {
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return this.translationYChangeable.fromValue
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}
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set toTranslationY(v: number) {
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this.translationYChangeable.toValue = v
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}
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get toTranslationY() {
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return this.translationYChangeable.toValue
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}
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}
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export class RotationAnimation extends Animation {
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private rotationChaneable: Changeable = {
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key: "rotation",
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fromValue: 1,
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toValue: 1,
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}
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constructor() {
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super()
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this.changeables.set("rotation", this.rotationChaneable)
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}
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set fromRotation(v: number) {
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this.rotationChaneable.fromValue = v
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}
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get fromRotation() {
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return this.rotationChaneable.fromValue
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}
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set toRotation(v: number) {
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this.rotationChaneable.toValue = v
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}
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get toRotation() {
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return this.rotationChaneable.toValue
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}
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}
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export class AnimaionSet implements IAnimation {
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animations: IAnimation[] = []
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_duration = 0
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repeatCount?: number
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repeatMode?: RepeatMode
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delay?: number
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get duration() {
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return this._duration
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}
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set duration(v: number) {
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this._duration = v
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this.animations.forEach(e => e.duration = v)
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}
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toModel() {
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return this.animations.map(e => {
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return e.toModel()
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}) as Model
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}
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}
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@ -19,6 +19,7 @@ import { uniqueId } from "../util/uniqueId";
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import { loge } from "../util/log";
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import { BridgeContext } from "../runtime/global";
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import { LayoutConfig } from '../util/layoutconfig'
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import { IAnimation } from "./animation";
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export function Property(target: Object, propKey: string) {
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Reflect.defineMetadata(propKey, true, target)
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@ -333,6 +334,10 @@ export abstract class View implements Modeling, IView {
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@Property
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rotation?: number
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/**----------transform----------*/
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doAnimation(context: BridgeContext, animation: IAnimation) {
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return this.nativeChannel(context, "doAnimation")(animation)
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}
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}
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export abstract class Superview extends View {
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