fix iOS crash when call Destory
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@@ -946,6 +946,7 @@ function NativeCall(target, propertyKey, descriptor) {
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}
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var Panel = /** @class */ (function () {
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function Panel() {
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this.destroyed = false;
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this.__root__ = new Root;
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this.headviews = new Map;
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this.onRenderFinishedCallback = [];
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@@ -1002,6 +1003,7 @@ var Panel = /** @class */ (function () {
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this.onCreate();
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};
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Panel.prototype.__onDestroy__ = function () {
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this.destroyed = true;
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this.onDestroy();
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};
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Panel.prototype.__onShow__ = function () {
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@@ -1101,6 +1103,9 @@ var Panel = /** @class */ (function () {
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Panel.prototype.hookAfterNativeCall = function () {
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var e_4, _a, e_5, _b;
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var _this = this;
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if (this.destroyed) {
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return;
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}
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var promises = [];
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if (Environment.platform !== 'web') {
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//Here insert a native call to ensure the promise is resolved done.
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@@ -701,6 +701,7 @@ function NativeCall(target, propertyKey, descriptor) {
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}
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class Panel {
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constructor() {
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this.destroyed = false;
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this.__root__ = new Root;
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this.headviews = new Map;
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this.onRenderFinishedCallback = [];
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@@ -757,6 +758,7 @@ class Panel {
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this.onCreate();
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}
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__onDestroy__() {
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this.destroyed = true;
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this.onDestroy();
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}
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__onShow__() {
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@@ -819,6 +821,9 @@ class Panel {
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}
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}
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hookAfterNativeCall() {
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if (this.destroyed) {
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return;
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}
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const promises = [];
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if (Environment.platform !== 'web') {
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//Here insert a native call to ensure the promise is resolved done.
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@@ -2160,6 +2160,7 @@ function NativeCall(target, propertyKey, descriptor) {
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}
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class Panel {
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constructor() {
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this.destroyed = false;
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this.__root__ = new Root;
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this.headviews = new Map;
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this.onRenderFinishedCallback = [];
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@@ -2216,6 +2217,7 @@ class Panel {
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this.onCreate();
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}
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__onDestroy__() {
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this.destroyed = true;
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this.onDestroy();
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}
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__onShow__() {
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@@ -2278,6 +2280,9 @@ class Panel {
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}
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}
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hookAfterNativeCall() {
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if (this.destroyed) {
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return;
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}
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const promises = [];
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if (Environment.platform !== 'web') {
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//Here insert a native call to ensure the promise is resolved done.
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