add gobang roles

This commit is contained in:
pengfei.zhou 2019-12-16 16:38:53 +08:00
parent 3b43a2bd8d
commit 641bad072d

View File

@ -1,4 +1,4 @@
import { Stack, hlayout, Group, Color, stack, layoutConfig, LayoutSpec, vlayout, IVLayout, Text, ViewHolder, ViewModel, VMPanel, scroller, modal, text, gravity, Gravity, IHLayout, takeNonNull, View } from "doric"; import { Stack, hlayout, Group, Color, stack, layoutConfig, LayoutSpec, vlayout, IVLayout, Text, ViewHolder, ViewModel, VMPanel, scroller, modal, text, gravity, Gravity, IHLayout, takeNonNull, View, log } from "doric";
import { colors } from "./utils"; import { colors } from "./utils";
@ -158,6 +158,18 @@ class GoBangVM extends ViewModel<GoBangState, GoBangVH>{
it.role = 'black' it.role = 'black'
} }
it.anchor = undefined it.anchor = undefined
if (this.checkResult(idx)) {
modal(context).alert({
title: "游戏结束",
msg: `恭喜获胜方${it.role === 'white' ? "黑方" : "白方"}`,
}).then(() => {
this.updateState(s => {
s.matrix.clear()
s.role = 'black'
})
})
}
}) })
} }
} }
@ -212,6 +224,109 @@ class GoBangVM extends ViewModel<GoBangState, GoBangVH>{
}) })
vh.currentRole.text = `当前: ${(state.role === 'black') ? "黑方" : "白方"}` vh.currentRole.text = `当前: ${(state.role === 'black') ? "黑方" : "白方"}`
} }
checkResult(pos: number) {
const matrix = this.getState().matrix
const state = matrix.get(pos)
const y = Math.floor(pos / count)
const x = pos % count
const getState = (x: number, y: number) => matrix.get(y * count + x)
///Horitonzal
{
let left = x
while (left >= 1) {
if (getState(left - 1, y) === state) {
left -= 1
} else {
break
}
}
let right = x
while (right <= count - 2) {
if (getState(right + 1, y) === state) {
right += 1
} else {
break
}
}
if (right - left >= 4) {
return true
}
}
///Vertical
{
let top = y
while (top >= 1) {
if (getState(x, top - 1) === state) {
top -= 1
} else {
break
}
}
let bottom = y
while (bottom <= count - 2) {
if (getState(x, bottom + 1) === state) {
bottom += 1
} else {
break
}
}
if (bottom - top >= 4) {
return true
}
}
///LT-RB
{
let startX = x, startY = y
while (startX >= 1 && startY >= 1) {
if (getState(startX - 1, startY - 1) === state) {
startX -= 1
startY -= 1
} else {
break
}
}
let endX = x, endY = y
while (endX <= count - 2 && endY <= count - 2) {
if (getState(endX + 1, endY + 1) === state) {
endX += 1
endY += 1
} else {
break
}
}
if (endX - startX >= 4) {
return true
}
}
///LB-RT
{
let startX = x, startY = y
while (startX >= 1 && startY <= count + 2) {
if (getState(startX - 1, startY + 1) === state) {
startX -= 1
startY += 1
} else {
break
}
}
let endX = x, endY = y
while (endX <= count - 2 && endY >= 1) {
if (getState(endX + 1, endY - 1) === state) {
endX += 1
endY -= 1
} else {
break
}
}
if (endX - startX >= 4) {
return true
}
}
return false
}
} }
@Entry @Entry