iOS: Text textAligment support Top and Bottom
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5b3d45f607
@ -26,17 +26,31 @@
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#import "Doric.h"
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@interface DoricTextView : UILabel
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@property(nonatomic, assign) DoricGravity gravity;
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@end
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@implementation DoricTextView
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- (void)drawTextInRect:(CGRect)rect {
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[super drawTextInRect:UIEdgeInsetsInsetRect(
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rect = UIEdgeInsetsInsetRect(
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rect,
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UIEdgeInsetsMake(
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self.doricLayout.paddingTop,
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self.doricLayout.paddingLeft,
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self.doricLayout.paddingBottom,
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self.doricLayout.paddingRight))];
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self.doricLayout.paddingRight));
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if ((self.gravity & DoricGravityTop) == DoricGravityTop) {
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CGRect realRect = [self textRectForBounds:rect
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limitedToNumberOfLines:self.numberOfLines];
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rect.origin.y = self.doricLayout.paddingTop;
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rect.size.height = realRect.size.height;
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} else if ((self.gravity & DoricGravityBottom) == DoricGravityBottom) {
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CGRect realRect = [self textRectForBounds:rect
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limitedToNumberOfLines:self.numberOfLines];
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rect.origin.y = self.height - realRect.size.height - self.doricLayout.paddingBottom;
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rect.size.height = realRect.size.height;
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}
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rect.size.width = MAX(0.01f,rect.size.width);
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[super drawTextInRect:rect];
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}
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@end
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@ -93,6 +107,7 @@ - (void)blendView:(UILabel *)view forPropName:(NSString *)name propValue:(id)pro
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} else {
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view.textAlignment = alignment;
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}
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((DoricTextView *) view).gravity = gravity;
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} else if ([name isEqualToString:@"maxLines"]) {
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view.numberOfLines = [prop integerValue];
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} else if ([name isEqualToString:@"fontStyle"]) {
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@ -289,8 +304,8 @@ - (UIImage *)gradientImageFromColors:(NSArray *)colors
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if (@available(iOS 10.0, *)) {
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UIGraphicsImageRendererFormat *format = [[UIGraphicsImageRendererFormat alloc] init];
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format.scale = [UIScreen mainScreen].scale;
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UIGraphicsImageRenderer *render = [[UIGraphicsImageRenderer alloc]initWithSize:imgSize format:format];
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UIImage *image = [render imageWithActions:^(UIGraphicsImageRendererContext * _Nonnull rendererContext) {
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UIGraphicsImageRenderer *render = [[UIGraphicsImageRenderer alloc] initWithSize:imgSize format:format];
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UIImage *image = [render imageWithActions:^(UIGraphicsImageRendererContext *_Nonnull rendererContext) {
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CGContextRef context = rendererContext.CGContext;
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CGContextSaveGState(context);
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