add v8 release bin
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@ -7,6 +7,7 @@ CONFIG += c++11
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# depend on your compiler). Refer to the documentation for the
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# deprecated API to know how to port your code away from it.
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DEFINES += QT_DEPRECATED_WARNINGS
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DEFINES += V8_COMPRESS_POINTERS
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# You can also make your code fail to compile if it uses deprecated APIs.
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# In order to do so, uncomment the following line.
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@ -130,3 +131,21 @@ HEADERS += \
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yoga/internal/experiments-inl.h \
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yoga/internal/experiments.h \
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yoga/log.h
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LIBS += -lwinmm
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LIBS += -lAdvapi32
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LIBS += -lDbghelp
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INCLUDEPATH += $$PWD/v8
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LIBS += -L$$PWD/library/v8/release/
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LIBS += -lv8_monolith
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win32:CONFIG(debug, debug|release): {
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QMAKE_CFLAGS_DEBUG += -MT
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QMAKE_CXXFLAGS_DEBUG += -MT
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}
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else:win32:CONFIG(release, debug|release): {
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QMAKE_CFLAGS_RELEASE += -MT
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QMAKE_CXXFLAGS_RELEASE += -MT
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}
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@ -6,6 +6,89 @@
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DoricNativeJSE::DoricNativeJSE() {
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mJSEngine.installExtensions(QJSEngine::AllExtensions);
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std::unique_ptr<v8::Platform> platform = v8::platform::NewDefaultPlatform();
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v8::V8::InitializePlatform(platform.get());
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v8::V8::Initialize();
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v8::Isolate::CreateParams create_params;
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create_params.array_buffer_allocator =
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v8::ArrayBuffer::Allocator::NewDefaultAllocator();
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v8::Isolate *isolate = v8::Isolate::New(create_params);
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{
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v8::Isolate::Scope isolate_scope(isolate);
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// Create a stack-allocated handle scope.
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v8::HandleScope handle_scope(isolate);
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// Create a new context.
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v8::Local<v8::Context> context = v8::Context::New(isolate);
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// Enter the context for compiling and running the hello world script.
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v8::Context::Scope context_scope(context);
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{
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// Create a string containing the JavaScript source code.
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v8::Local<v8::String> source =
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v8::String::NewFromUtf8Literal(isolate, "'Hello' + ', World!'");
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// Compile the source code.
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v8::Local<v8::Script> script =
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v8::Script::Compile(context, source).ToLocalChecked();
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// Run the script to get the result.
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v8::Local<v8::Value> result = script->Run(context).ToLocalChecked();
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// Convert the result to an UTF8 string and print it.
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v8::String::Utf8Value utf8(isolate, result);
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printf("%s\n", *utf8);
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}
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{
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// Use the JavaScript API to generate a WebAssembly module.
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//
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// |bytes| contains the binary format for the following module:
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//
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// (func (export "add") (param i32 i32) (result i32)
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// get_local 0
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// get_local 1
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// i32.add)
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//
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const char csource[] = R"(
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let bytes = new Uint8Array([
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0x00, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00, 0x01, 0x07, 0x01,
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0x60, 0x02, 0x7f, 0x7f, 0x01, 0x7f, 0x03, 0x02, 0x01, 0x00, 0x07,
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0x07, 0x01, 0x03, 0x61, 0x64, 0x64, 0x00, 0x00, 0x0a, 0x09, 0x01,
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0x07, 0x00, 0x20, 0x00, 0x20, 0x01, 0x6a, 0x0b
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]);
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let module = new WebAssembly.Module(bytes);
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let instance = new WebAssembly.Instance(module);
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instance.exports.add(3, 4);
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)";
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// Create a string containing the JavaScript source code.
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v8::Local<v8::String> source =
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v8::String::NewFromUtf8Literal(isolate, csource);
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// Compile the source code.
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v8::Local<v8::Script> script =
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v8::Script::Compile(context, source).ToLocalChecked();
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// Run the script to get the result.
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v8::Local<v8::Value> result = script->Run(context).ToLocalChecked();
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// Convert the result to a uint32 and print it.
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uint32_t number = result->Uint32Value(context).ToChecked();
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printf("3 + 4 = %u\n", number);
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}
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}
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// Dispose the isolate and tear down V8.
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isolate->Dispose();
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v8::V8::Dispose();
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v8::V8::ShutdownPlatform();
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delete create_params.array_buffer_allocator;
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}
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QString DoricNativeJSE::loadJS(QString script, QString source) {
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@ -3,6 +3,10 @@
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#include "DoricInterfaceJSE.h"
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#include <QJSEngine>
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#include <excpt.h>
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#include "libplatform/libplatform.h"
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#include "v8.h"
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class DoricNativeJSE : public DoricInterfaceJSE {
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private:
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