web:fix cannot execute hookAfter in web promise,use setTimeout instead
This commit is contained in:
parent
ace3d30e73
commit
4873ff535d
@ -52,9 +52,11 @@ class CounterView extends ViewHolder {
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class CounterVM extends ViewModel<CountModel, CounterView> {
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onAttached(s: CountModel, vh: CounterView) {
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vh.counter.onClick = () => {
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this.updateState((state) => {
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state.count++;
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});
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Promise.resolve(this.getState().count).then(count => {
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this.updateState((state) => {
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state.count = count + 1;
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});
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})
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};
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}
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onBind(s: CountModel, vh: CounterView) {
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@ -1171,9 +1171,26 @@ var Panel = /** @class */ (function () {
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}
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finally { if (e_4) { throw e_4.error; } }
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(function (_) {
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});
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}
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else {
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this.__rendering__ = true;
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Promise.all(promises).then(function (_) {
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_this.__rendering__ = false;
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_this.onRenderFinished();
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});
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}
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}
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else {
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Promise.resolve().then(function () {
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if (this.__rendering__) {
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//skip
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return;
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}
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this.__rendering__ = true;
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Function("return this")().setTimeout(function () {
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var e_6, _a, e_7, _b;
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if (_this.__root__.isDirty()) {
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var model = _this.__root__.toModel();
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@ -1209,19 +1226,11 @@ var Panel = /** @class */ (function () {
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}
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finally { if (e_6) { throw e_6.error; } }
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}
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});
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(function (_) {
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});
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}
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else {
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this.__rendering__ = true;
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Promise.all(promises).then(function (_) {
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_this.__rendering__ = false;
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_this.onRenderFinished();
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});
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Promise.all(promises).then(function (_) {
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_this.onRenderFinished();
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});
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}, 0);
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}
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};
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Panel.prototype.onRenderFinished = function () {
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@ -890,9 +890,26 @@ class Panel {
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}
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}
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(_ => {
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});
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}
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else {
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this.__rendering__ = true;
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Promise.all(promises).then(_ => {
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this.__rendering__ = false;
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this.onRenderFinished();
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});
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}
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}
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else {
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Promise.resolve().then(() => {
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if (this.__rendering__) {
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//skip
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return;
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}
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this.__rendering__ = true;
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Function("return this")().setTimeout(() => {
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if (this.__root__.isDirty()) {
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const model = this.__root__.toModel();
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promises.push(this.nativeRender(model));
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@ -907,19 +924,11 @@ class Panel {
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}
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}
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}
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});
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(_ => {
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});
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}
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else {
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this.__rendering__ = true;
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Promise.all(promises).then(_ => {
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this.__rendering__ = false;
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this.onRenderFinished();
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});
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Promise.all(promises).then(_ => {
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this.onRenderFinished();
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});
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}, 0);
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}
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}
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onRenderFinished() {
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@ -2389,9 +2389,26 @@ class Panel {
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}
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}
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(_ => {
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});
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}
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else {
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this.__rendering__ = true;
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Promise.all(promises).then(_ => {
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this.__rendering__ = false;
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this.onRenderFinished();
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});
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}
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}
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else {
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Promise.resolve().then(() => {
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if (this.__rendering__) {
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//skip
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return;
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}
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this.__rendering__ = true;
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Function("return this")().setTimeout(() => {
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if (this.__root__.isDirty()) {
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const model = this.__root__.toModel();
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promises.push(this.nativeRender(model));
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@ -2406,19 +2423,11 @@ class Panel {
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}
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}
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}
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});
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(_ => {
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});
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}
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else {
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this.__rendering__ = true;
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Promise.all(promises).then(_ => {
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this.__rendering__ = false;
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this.onRenderFinished();
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});
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Promise.all(promises).then(_ => {
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this.onRenderFinished();
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});
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}, 0);
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}
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}
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onRenderFinished() {
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@ -174,9 +174,26 @@ export class Panel {
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}
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}
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(_ => {
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});
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}
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else {
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this.__rendering__ = true;
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Promise.all(promises).then(_ => {
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this.__rendering__ = false;
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this.onRenderFinished();
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});
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}
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}
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else {
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Promise.resolve().then(() => {
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if (this.__rendering__) {
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//skip
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return;
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}
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this.__rendering__ = true;
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Function("return this")().setTimeout(() => {
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if (this.__root__.isDirty()) {
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const model = this.__root__.toModel();
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promises.push(this.nativeRender(model));
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@ -191,19 +208,11 @@ export class Panel {
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}
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}
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}
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});
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(_ => {
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});
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}
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else {
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this.__rendering__ = true;
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Promise.all(promises).then(_ => {
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this.__rendering__ = false;
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this.onRenderFinished();
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});
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Promise.all(promises).then(_ => {
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this.onRenderFinished();
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});
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}, 0);
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}
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}
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onRenderFinished() {
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@ -196,8 +196,24 @@ export abstract class Panel {
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}
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}
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(_ => {
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})
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} else {
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this.__rendering__ = true
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Promise.all(promises).then(_ => {
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this.__rendering__ = false
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this.onRenderFinished()
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})
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}
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} else {
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Promise.resolve().then(() => {
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if (this.__rendering__) {
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//skip
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return;
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}
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this.__rendering__ = true
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Function("return this")().setTimeout(() => {
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if (this.__root__.isDirty()) {
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const model = this.__root__.toModel()
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promises.push(this.nativeRender(model))
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@ -212,18 +228,11 @@ export abstract class Panel {
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}
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}
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}
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})
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}
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if (this.__rendering__) {
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//skip
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Promise.all(promises).then(_ => {
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})
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} else {
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this.__rendering__ = true
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Promise.all(promises).then(_ => {
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this.__rendering__ = false
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this.onRenderFinished()
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})
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Promise.all(promises).then(_ => {
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this.onRenderFinished()
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})
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}, 0)
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}
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}
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private onRenderFinished() {
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140
doric-web/dist/Counter.js
vendored
140
doric-web/dist/Counter.js
vendored
File diff suppressed because one or more lines are too long
157
doric-web/dist/DoricPlayground.js
vendored
157
doric-web/dist/DoricPlayground.js
vendored
File diff suppressed because one or more lines are too long
1
doric-web/dist/DoricPlayground.js.map
vendored
1
doric-web/dist/DoricPlayground.js.map
vendored
File diff suppressed because one or more lines are too long
671
doric-web/dist/Gobang.js
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671
doric-web/dist/Gobang.js
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@ -1,671 +0,0 @@
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'use strict';
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var doric = require('doric');
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const colors = [
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"#70a1ff",
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"#7bed9f",
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"#ff6b81",
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"#a4b0be",
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"#f0932b",
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"#eb4d4b",
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"#6ab04c",
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"#e056fd",
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"#686de0",
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"#30336b",
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].map(e => doric.Color.parse(e));
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var __decorate = (undefined && undefined.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var State;
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(function (State) {
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State[State["Unspecified"] = 0] = "Unspecified";
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State[State["BLACK"] = 1] = "BLACK";
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State[State["WHITE"] = 2] = "WHITE";
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})(State || (State = {}));
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const count = 13;
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class AIComputer {
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constructor(matrix) {
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this.wins = [];
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this.winCount = 0;
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this.matrix = matrix;
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for (let y = 0; y < count; y++) {
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for (let x = 0; x < count - 4; x++) {
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this.wins.push([]);
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for (let k = 0; k < 5; k++) {
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this.wins[this.winCount].push({
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x: x + k,
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y,
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});
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}
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this.winCount++;
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}
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}
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for (let x = 0; x < count; x++) {
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for (let y = 0; y < count - 4; y++) {
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this.wins.push([]);
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for (let k = 0; k < 5; k++) {
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this.wins[this.winCount].push({
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x,
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y: y + k,
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});
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}
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this.winCount++;
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}
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}
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for (let x = 0; x < count - 4; x++) {
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for (let y = 0; y < count - 4; y++) {
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this.wins.push([]);
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for (let k = 0; k < 5; k++) {
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this.wins[this.winCount].push({
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x: x + k,
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y: y + k,
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});
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}
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this.winCount++;
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}
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}
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for (let x = 0; x < count - 4; x++) {
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for (let y = count - 1; y > 3; y--) {
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this.wins.push([]);
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for (let k = 0; k < 5; k++) {
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this.wins[this.winCount].push({
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x: x + k,
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y: y - k,
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});
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}
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this.winCount++;
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}
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}
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}
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get blackWins() {
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return this.wins.map((win) => {
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let idx = 0;
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for (let e of win) {
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switch (this.matrix.get(e.x + e.y * count)) {
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case State.BLACK:
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idx++;
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break;
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case State.WHITE:
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return 0;
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}
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}
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return idx;
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});
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}
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get whiteWins() {
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return this.wins.map((win) => {
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let idx = 0;
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for (let e of win) {
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switch (this.matrix.get(e.x + e.y * count)) {
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case State.WHITE:
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idx++;
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break;
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case State.BLACK:
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return 0;
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}
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}
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return idx;
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});
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}
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compute(matrix, role) {
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const myScore = new Array(matrix.length).fill(0);
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const rivalScore = new Array(matrix.length).fill(0);
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const myWins = role === State.BLACK ? this.blackWins : this.whiteWins;
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const rivalWins = role === State.BLACK ? this.whiteWins : this.blackWins;
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let max = 0;
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let retIdx = 0;
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matrix.forEach((state, idx) => {
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if (state != State.Unspecified) {
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return;
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}
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this.wins.forEach((e, winIdx) => {
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if (e.filter(e => (e.x + e.y * count) === idx).length === 0) {
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return;
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}
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switch (rivalWins[winIdx]) {
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case 1:
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rivalScore[idx] += 1;
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break;
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case 2:
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rivalScore[idx] += 10;
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break;
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case 3:
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rivalScore[idx] += 100;
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break;
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case 4:
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rivalScore[idx] += 10000;
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break;
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}
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switch (myWins[winIdx]) {
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case 1:
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myScore[idx] += 2;
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break;
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case 2:
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myScore[idx] += 20;
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break;
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case 3:
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myScore[idx] += 200;
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break;
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case 4:
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myScore[idx] += 20000;
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break;
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}
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});
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if (rivalScore[idx] > max) {
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max = rivalScore[idx];
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retIdx = idx;
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}
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else if (rivalScore[idx] == max) {
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if (myScore[idx] > myScore[retIdx]) {
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retIdx = idx;
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}
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}
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if (myScore[idx] > max) {
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max = myScore[idx];
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retIdx = idx;
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}
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else if (myScore[idx] == max) {
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if (rivalScore[idx] > rivalScore[retIdx]) {
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retIdx = idx;
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}
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}
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});
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return retIdx;
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}
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}
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const lineColor = doric.Color.BLACK;
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function columLine() {
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return (new doric.Stack).apply({
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layoutConfig: doric.layoutConfig().most().configWidth(doric.LayoutSpec.JUST),
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width: 1,
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backgroundColor: lineColor,
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});
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}
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function rowLine() {
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return (new doric.Stack).apply({
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layoutConfig: doric.layoutConfig().most().configHeight(doric.LayoutSpec.JUST),
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height: 1,
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backgroundColor: lineColor,
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});
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}
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function pointer(size) {
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return (new doric.Stack).apply({
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layoutConfig: doric.layoutConfig().just(),
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width: size,
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height: size,
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});
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}
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var GameMode;
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(function (GameMode) {
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GameMode[GameMode["P2P"] = 0] = "P2P";
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GameMode[GameMode["P2C"] = 1] = "P2C";
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GameMode[GameMode["C2P"] = 2] = "C2P";
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})(GameMode || (GameMode = {}));
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class GoBangVH extends doric.ViewHolder {
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constructor() {
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super(...arguments);
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this.gap = 0;
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this.targetZone = [];
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}
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build(root) {
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this.root = root;
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}
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actualBuild(state) {
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const boardSize = state.gap * (state.count - 1);
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const gap = state.gap;
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const borderWidth = gap;
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this.gap = state.gap;
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doric.scroller(doric.vlayout([
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doric.text({
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text: "五子棋",
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layoutConfig: doric.layoutConfig().configWidth(doric.LayoutSpec.MOST),
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textSize: 30,
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textColor: doric.Color.WHITE,
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backgroundColor: colors[0],
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textAlignment: doric.gravity().center(),
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height: 50,
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}),
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doric.stack([
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doric.stack([
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...(new Array(count - 2)).fill(0).map((_, idx) => {
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return columLine().also(v => {
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v.left = (idx + 1) * gap;
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});
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}),
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...(new Array(count - 2)).fill(0).map((_, idx) => {
|
||||
return rowLine().also(v => {
|
||||
v.top = (idx + 1) * gap;
|
||||
});
|
||||
}),
|
||||
])
|
||||
.apply({
|
||||
layoutConfig: doric.layoutConfig().just()
|
||||
.configMargin({ top: borderWidth, left: borderWidth }),
|
||||
width: boardSize,
|
||||
height: boardSize,
|
||||
border: {
|
||||
width: 1,
|
||||
color: lineColor,
|
||||
},
|
||||
}),
|
||||
...this.targetZone = (new Array(count * count)).fill(0).map((_, idx) => {
|
||||
const row = Math.floor(idx / count);
|
||||
const colum = idx % count;
|
||||
return pointer(gap).also(v => {
|
||||
v.top = (row - 0.5) * gap + borderWidth;
|
||||
v.left = (colum - 0.5) * gap + borderWidth;
|
||||
});
|
||||
}),
|
||||
]).apply({
|
||||
layoutConfig: doric.layoutConfig().just(),
|
||||
width: boardSize + 2 * borderWidth,
|
||||
height: boardSize + 2 * borderWidth,
|
||||
backgroundColor: doric.Color.parse("#E6B080"),
|
||||
}),
|
||||
this.gameMode = doric.text({
|
||||
text: "游戏模式",
|
||||
textSize: 20,
|
||||
textColor: doric.Color.WHITE,
|
||||
layoutConfig: doric.layoutConfig().most().configHeight(doric.LayoutSpec.JUST),
|
||||
height: 50,
|
||||
backgroundColor: colors[8],
|
||||
}),
|
||||
doric.hlayout([
|
||||
this.currentRole = doric.text({
|
||||
text: "当前:",
|
||||
textSize: 20,
|
||||
textColor: doric.Color.WHITE,
|
||||
layoutConfig: doric.layoutConfig().just().configWeight(1),
|
||||
height: 50,
|
||||
backgroundColor: colors[1],
|
||||
}),
|
||||
this.result = doric.text({
|
||||
text: "获胜方:",
|
||||
textSize: 20,
|
||||
textColor: doric.Color.WHITE,
|
||||
layoutConfig: doric.layoutConfig().just().configWeight(1),
|
||||
height: 50,
|
||||
backgroundColor: colors[2],
|
||||
}),
|
||||
]).apply({
|
||||
layoutConfig: doric.layoutConfig().fit().configWidth(doric.LayoutSpec.MOST),
|
||||
}),
|
||||
this.assistant = doric.text({
|
||||
text: "提示",
|
||||
textSize: 20,
|
||||
textColor: doric.Color.WHITE,
|
||||
layoutConfig: doric.layoutConfig().just().configWidth(doric.LayoutSpec.MOST),
|
||||
height: 50,
|
||||
backgroundColor: colors[3],
|
||||
}),
|
||||
])
|
||||
.apply({
|
||||
layoutConfig: doric.layoutConfig().fit(),
|
||||
backgroundColor: doric.Color.parse('#ecf0f1'),
|
||||
})).in(this.root);
|
||||
}
|
||||
}
|
||||
class GoBangVM extends doric.ViewModel {
|
||||
onAttached(state, vh) {
|
||||
if (!this.computer) {
|
||||
this.computer = new AIComputer(state.matrix);
|
||||
}
|
||||
vh.actualBuild(state);
|
||||
vh.targetZone.forEach((e, idx) => {
|
||||
e.onClick = () => {
|
||||
if (state.gameState !== 'idle') {
|
||||
return;
|
||||
}
|
||||
const zoneState = state.matrix.get(idx);
|
||||
if (zoneState === State.BLACK || zoneState === State.WHITE) {
|
||||
doric.modal(context).toast('This position had been token.');
|
||||
return;
|
||||
}
|
||||
if (state.anchor === undefined || state.anchor != idx) {
|
||||
this.updateState(it => {
|
||||
it.anchor = idx;
|
||||
});
|
||||
}
|
||||
else {
|
||||
this.updateState(it => {
|
||||
if (it.role === 'black') {
|
||||
it.matrix.set(idx, State.BLACK);
|
||||
it.role = 'white';
|
||||
}
|
||||
else {
|
||||
it.matrix.set(idx, State.WHITE);
|
||||
it.role = 'black';
|
||||
}
|
||||
it.anchor = undefined;
|
||||
if (this.checkResult(idx)) {
|
||||
doric.modal(context).toast(`恭喜获胜方${it.role === 'white' ? "黑方" : "白方"}`);
|
||||
it.gameState = it.role === 'white' ? 'blackWin' : 'whiteWin';
|
||||
}
|
||||
else {
|
||||
if (it.role === 'black' && it.gameMode === GameMode.C2P) {
|
||||
setTimeout(() => {
|
||||
this.computeNextStep(it);
|
||||
}, 0);
|
||||
}
|
||||
else if (it.role === 'white' && it.gameMode === GameMode.P2C) {
|
||||
setTimeout(() => {
|
||||
this.computeNextStep(it);
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
});
|
||||
vh.gameMode.onClick = () => {
|
||||
doric.popover(context).show(doric.vlayout([
|
||||
...[
|
||||
{
|
||||
label: "黑方:人 白方:人",
|
||||
mode: GameMode.P2P,
|
||||
},
|
||||
{
|
||||
label: "黑方:人 白方:机",
|
||||
mode: GameMode.P2C,
|
||||
},
|
||||
{
|
||||
label: "黑方:机 白方:人",
|
||||
mode: GameMode.C2P,
|
||||
},
|
||||
].map((e) => doric.text({
|
||||
text: e.label,
|
||||
textSize: 20,
|
||||
textColor: doric.Color.WHITE,
|
||||
layoutConfig: doric.layoutConfig().just(),
|
||||
height: 50,
|
||||
width: 300,
|
||||
backgroundColor: (state.gameMode === e.mode) ? doric.Color.parse('#636e72') : doric.Color.parse('#b2bec3'),
|
||||
onClick: () => {
|
||||
this.updateState(s => {
|
||||
s.gameMode = e.mode;
|
||||
this.reset(s);
|
||||
});
|
||||
doric.popover(context).dismiss();
|
||||
},
|
||||
}))
|
||||
])
|
||||
.apply({
|
||||
layoutConfig: doric.layoutConfig().most(),
|
||||
onClick: () => {
|
||||
doric.popover(context).dismiss();
|
||||
},
|
||||
gravity: doric.Gravity.Center,
|
||||
}));
|
||||
};
|
||||
vh.result.onClick = () => {
|
||||
switch (state.gameState) {
|
||||
case "idle":
|
||||
this.updateState(state => {
|
||||
this.reset(state);
|
||||
});
|
||||
break;
|
||||
}
|
||||
};
|
||||
vh.currentRole.onClick = () => {
|
||||
switch (state.gameState) {
|
||||
case "idle":
|
||||
break;
|
||||
case "blackWin":
|
||||
case "whiteWin":
|
||||
this.updateState(state => {
|
||||
this.reset(state);
|
||||
});
|
||||
break;
|
||||
}
|
||||
};
|
||||
vh.assistant.onClick = () => {
|
||||
const it = this.getState();
|
||||
if (it.gameState !== 'idle') {
|
||||
return;
|
||||
}
|
||||
this.computeNextStep(it);
|
||||
if (it.gameState !== 'idle') {
|
||||
return;
|
||||
}
|
||||
if (it.role === 'black' && it.gameMode === GameMode.C2P) {
|
||||
setTimeout(() => {
|
||||
this.computeNextStep(it);
|
||||
}, 0);
|
||||
}
|
||||
else if (it.role === 'white' && it.gameMode === GameMode.P2C) {
|
||||
setTimeout(() => {
|
||||
this.computeNextStep(it);
|
||||
}, 0);
|
||||
}
|
||||
};
|
||||
}
|
||||
computeNextStep(it) {
|
||||
const tempMatrix = new Array(count * count).fill(0).map((_, idx) => {
|
||||
return it.matrix.get(idx) || State.Unspecified;
|
||||
});
|
||||
let idx = 0;
|
||||
do {
|
||||
idx = this.computer.compute(tempMatrix, it.role === 'black' ? State.BLACK : State.WHITE);
|
||||
} while (it.matrix.get(idx) === State.Unspecified);
|
||||
this.updateState(state => {
|
||||
state.matrix.set(idx, state.role === 'black' ? State.BLACK : State.WHITE);
|
||||
state.role = state.role === 'black' ? 'white' : 'black';
|
||||
if (this.checkResult(idx)) {
|
||||
doric.modal(context).toast(`恭喜获胜方${it.role === 'white' ? "黑方" : "白方"}`);
|
||||
it.gameState = it.role === 'white' ? 'blackWin' : 'whiteWin';
|
||||
}
|
||||
});
|
||||
}
|
||||
reset(it) {
|
||||
it.matrix.clear();
|
||||
it.gameState = 'idle';
|
||||
it.role = "black";
|
||||
it.anchor = undefined;
|
||||
this.computer = new AIComputer(it.matrix);
|
||||
if (it.gameMode === GameMode.C2P) {
|
||||
const idx = Math.floor(Math.random() * count) * count + Math.floor(Math.random() * count);
|
||||
it.matrix.set(idx, State.BLACK);
|
||||
it.role = 'white';
|
||||
}
|
||||
}
|
||||
onBind(state, vh) {
|
||||
vh.targetZone.forEach((v, idx) => {
|
||||
const zoneState = state.matrix.get(idx);
|
||||
switch (zoneState) {
|
||||
case State.BLACK:
|
||||
v.also(it => {
|
||||
it.backgroundColor = doric.Color.BLACK;
|
||||
it.corners = state.gap / 2;
|
||||
it.border = {
|
||||
color: doric.Color.TRANSPARENT,
|
||||
width: 0,
|
||||
};
|
||||
});
|
||||
break;
|
||||
case State.WHITE:
|
||||
v.also(it => {
|
||||
it.backgroundColor = doric.Color.WHITE;
|
||||
it.corners = state.gap / 2;
|
||||
it.border = {
|
||||
color: doric.Color.TRANSPARENT,
|
||||
width: 0,
|
||||
};
|
||||
});
|
||||
break;
|
||||
default:
|
||||
v.also(it => {
|
||||
it.backgroundColor = doric.Color.TRANSPARENT;
|
||||
it.corners = 0;
|
||||
it.border = {
|
||||
color: doric.Color.TRANSPARENT,
|
||||
width: 0,
|
||||
};
|
||||
});
|
||||
break;
|
||||
}
|
||||
if (state.anchor === idx) {
|
||||
v.also(it => {
|
||||
it.backgroundColor = doric.Color.RED.alpha(0.1);
|
||||
it.corners = 0;
|
||||
it.border = {
|
||||
color: doric.Color.RED,
|
||||
width: 1,
|
||||
};
|
||||
});
|
||||
}
|
||||
});
|
||||
vh.gameMode.text = `游戏模式: 黑方 ${state.gameMode === GameMode.C2P ? "机" : "人"} 白方 ${state.gameMode === GameMode.P2C ? "机" : "人"}`;
|
||||
switch (state.gameState) {
|
||||
case "idle":
|
||||
vh.result.text = "重新开始";
|
||||
vh.currentRole.text = `当前: ${(state.role === 'black') ? "黑方" : "白方"}`;
|
||||
break;
|
||||
case "blackWin":
|
||||
vh.result.text = "黑方获胜";
|
||||
vh.currentRole.text = "重新开始";
|
||||
break;
|
||||
case "whiteWin":
|
||||
vh.result.text = "白方获胜";
|
||||
vh.currentRole.text = "重新开始";
|
||||
break;
|
||||
}
|
||||
}
|
||||
checkResult(pos) {
|
||||
const matrix = this.getState().matrix;
|
||||
const state = matrix.get(pos);
|
||||
const y = Math.floor(pos / count);
|
||||
const x = pos % count;
|
||||
const getState = (x, y) => matrix.get(y * count + x);
|
||||
///Horitonzal
|
||||
{
|
||||
let left = x;
|
||||
while (left >= 1) {
|
||||
if (getState(left - 1, y) === state) {
|
||||
left -= 1;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let right = x;
|
||||
while (right <= count - 2) {
|
||||
if (getState(right + 1, y) === state) {
|
||||
right += 1;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (right - left >= 4) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
///Vertical
|
||||
{
|
||||
let top = y;
|
||||
while (top >= 1) {
|
||||
if (getState(x, top - 1) === state) {
|
||||
top -= 1;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let bottom = y;
|
||||
while (bottom <= count - 2) {
|
||||
if (getState(x, bottom + 1) === state) {
|
||||
bottom += 1;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (bottom - top >= 4) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
///LT-RB
|
||||
{
|
||||
let startX = x, startY = y;
|
||||
while (startX >= 1 && startY >= 1) {
|
||||
if (getState(startX - 1, startY - 1) === state) {
|
||||
startX -= 1;
|
||||
startY -= 1;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let endX = x, endY = y;
|
||||
while (endX <= count - 2 && endY <= count - 2) {
|
||||
if (getState(endX + 1, endY + 1) === state) {
|
||||
endX += 1;
|
||||
endY += 1;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (endX - startX >= 4) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
///LB-RT
|
||||
{
|
||||
let startX = x, startY = y;
|
||||
while (startX >= 1 && startY <= count + 2) {
|
||||
if (getState(startX - 1, startY + 1) === state) {
|
||||
startX -= 1;
|
||||
startY += 1;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let endX = x, endY = y;
|
||||
while (endX <= count - 2 && endY >= 1) {
|
||||
if (getState(endX + 1, endY - 1) === state) {
|
||||
endX += 1;
|
||||
endY -= 1;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (endX - startX >= 4) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
let Gobang = class Gobang extends doric.VMPanel {
|
||||
getViewModelClass() {
|
||||
return GoBangVM;
|
||||
}
|
||||
getState() {
|
||||
return {
|
||||
count,
|
||||
gap: this.getRootView().width / 14,
|
||||
role: "black",
|
||||
matrix: new Map,
|
||||
gameMode: GameMode.P2C,
|
||||
gameState: "idle"
|
||||
};
|
||||
}
|
||||
getViewHolderClass() {
|
||||
return GoBangVH;
|
||||
}
|
||||
onShow() {
|
||||
doric.navbar(context).setTitle("五子棋");
|
||||
}
|
||||
};
|
||||
Gobang = __decorate([
|
||||
Entry
|
||||
], Gobang);
|
||||
//# sourceMappingURL=Gobang.js.map
|
1
doric-web/dist/Gobang.js.map
vendored
1
doric-web/dist/Gobang.js.map
vendored
File diff suppressed because one or more lines are too long
110
doric-web/dist/ListDemo.js
vendored
110
doric-web/dist/ListDemo.js
vendored
@ -1,110 +0,0 @@
|
||||
'use strict';
|
||||
|
||||
var doric = require('doric');
|
||||
|
||||
const colors = [
|
||||
"#70a1ff",
|
||||
"#7bed9f",
|
||||
"#ff6b81",
|
||||
"#a4b0be",
|
||||
"#f0932b",
|
||||
"#eb4d4b",
|
||||
"#6ab04c",
|
||||
"#e056fd",
|
||||
"#686de0",
|
||||
"#30336b",
|
||||
].map(e => doric.Color.parse(e));
|
||||
|
||||
var __decorate = (undefined && undefined.__decorate) || function (decorators, target, key, desc) {
|
||||
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
||||
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
||||
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
||||
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
||||
};
|
||||
let ListPanel = class ListPanel extends doric.Panel {
|
||||
build(rootView) {
|
||||
let offset = Math.ceil(Math.random() * colors.length);
|
||||
doric.vlayout([
|
||||
doric.list({
|
||||
itemCount: 100,
|
||||
renderItem: (idx) => {
|
||||
let counter;
|
||||
return doric.listItem(doric.hlayout([
|
||||
doric.text({
|
||||
layoutConfig: {
|
||||
widthSpec: doric.LayoutSpec.FIT,
|
||||
heightSpec: doric.LayoutSpec.JUST,
|
||||
alignment: doric.gravity().center(),
|
||||
},
|
||||
text: `Cell At Line ${idx}`,
|
||||
textAlignment: doric.gravity().center(),
|
||||
textColor: doric.Color.parse("#ffffff"),
|
||||
textSize: 20,
|
||||
height: 50,
|
||||
}),
|
||||
doric.text({
|
||||
textColor: doric.Color.parse("#ffffff"),
|
||||
textSize: 20,
|
||||
text: "",
|
||||
}).also(it => {
|
||||
counter = it;
|
||||
it.layoutConfig = {
|
||||
widthSpec: doric.LayoutSpec.FIT,
|
||||
heightSpec: doric.LayoutSpec.FIT,
|
||||
margin: {
|
||||
left: 10,
|
||||
}
|
||||
};
|
||||
})
|
||||
]).also(it => {
|
||||
it.layoutConfig = {
|
||||
widthSpec: doric.LayoutSpec.MOST,
|
||||
heightSpec: doric.LayoutSpec.FIT,
|
||||
margin: {
|
||||
bottom: 2,
|
||||
}
|
||||
};
|
||||
it.gravity = doric.gravity().center();
|
||||
it.backgroundColor = colors[(idx + offset) % colors.length];
|
||||
let clicked = 0;
|
||||
it.onClick = () => {
|
||||
counter.text = `Item Clicked ${++clicked}`;
|
||||
};
|
||||
})).also(it => {
|
||||
it.layoutConfig = {
|
||||
widthSpec: doric.LayoutSpec.MOST,
|
||||
heightSpec: doric.LayoutSpec.FIT,
|
||||
};
|
||||
it.onClick = () => {
|
||||
doric.log(`Click item at ${idx}`);
|
||||
it.height += 10;
|
||||
it.nativeChannel(context, "getWidth")().then(resolve => {
|
||||
doric.log(`resolve,${resolve}`);
|
||||
}, reject => {
|
||||
doric.log(`reject,${reject}`);
|
||||
});
|
||||
};
|
||||
});
|
||||
},
|
||||
layoutConfig: doric.layoutConfig().most().configHeight(doric.LayoutSpec.JUST),
|
||||
height: 500,
|
||||
}).also(it => {
|
||||
it.loadMore = true;
|
||||
it.onLoadMore = () => {
|
||||
it.itemCount += 100;
|
||||
};
|
||||
it.loadMoreView = doric.listItem(doric.text({
|
||||
text: "Loading",
|
||||
layoutConfig: doric.layoutConfig().most().configHeight(doric.LayoutSpec.JUST).configAlignment(doric.Gravity.Center),
|
||||
height: 50,
|
||||
}));
|
||||
}),
|
||||
]).apply({
|
||||
layoutConfig: doric.layoutConfig().most(),
|
||||
}).in(rootView);
|
||||
}
|
||||
};
|
||||
ListPanel = __decorate([
|
||||
Entry
|
||||
], ListPanel);
|
||||
//# sourceMappingURL=ListDemo.js.map
|
475
doric-web/dist/Snake.js
vendored
475
doric-web/dist/Snake.js
vendored
File diff suppressed because one or more lines are too long
1
doric-web/dist/Snake.js.map
vendored
1
doric-web/dist/Snake.js.map
vendored
File diff suppressed because one or more lines are too long
37
doric-web/dist/index.js
vendored
37
doric-web/dist/index.js
vendored
@ -2443,9 +2443,26 @@ class Panel {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.__rendering__) {
|
||||
//skip
|
||||
Promise.all(promises).then(_ => {
|
||||
});
|
||||
}
|
||||
else {
|
||||
this.__rendering__ = true;
|
||||
Promise.all(promises).then(_ => {
|
||||
this.__rendering__ = false;
|
||||
this.onRenderFinished();
|
||||
});
|
||||
}
|
||||
}
|
||||
else {
|
||||
Promise.resolve().then(() => {
|
||||
if (this.__rendering__) {
|
||||
//skip
|
||||
return;
|
||||
}
|
||||
this.__rendering__ = true;
|
||||
Function("return this")().setTimeout(() => {
|
||||
if (this.__root__.isDirty()) {
|
||||
const model = this.__root__.toModel();
|
||||
promises.push(this.nativeRender(model));
|
||||
@ -2460,19 +2477,11 @@ class Panel {
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
if (this.__rendering__) {
|
||||
//skip
|
||||
Promise.all(promises).then(_ => {
|
||||
});
|
||||
}
|
||||
else {
|
||||
this.__rendering__ = true;
|
||||
Promise.all(promises).then(_ => {
|
||||
this.__rendering__ = false;
|
||||
this.onRenderFinished();
|
||||
});
|
||||
Promise.all(promises).then(_ => {
|
||||
this.onRenderFinished();
|
||||
});
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
onRenderFinished() {
|
||||
@ -5689,7 +5698,7 @@ ${content}
|
||||
}
|
||||
function initDoric() {
|
||||
injectGlobalObject("Environment", {
|
||||
platform: "h5"
|
||||
platform: "web"
|
||||
});
|
||||
injectGlobalObject("nativeEmpty", () => undefined);
|
||||
injectGlobalObject('nativeLog', (type, message) => {
|
||||
|
2
doric-web/dist/index.js.map
vendored
2
doric-web/dist/index.js.map
vendored
File diff suppressed because one or more lines are too long
@ -41,7 +41,7 @@ ${content}
|
||||
|
||||
function initDoric() {
|
||||
injectGlobalObject("Environment", {
|
||||
platform: "h5"
|
||||
platform: "web"
|
||||
})
|
||||
|
||||
injectGlobalObject("nativeEmpty", () => undefined)
|
||||
|
@ -13,7 +13,7 @@
|
||||
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
|
||||
// "declaration": true, /* Generates corresponding '.d.ts' file. */
|
||||
// "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */
|
||||
// "sourceMap": true, /* Generates corresponding '.map' file. */
|
||||
"sourceMap": true, /* Generates corresponding '.map' file. */
|
||||
// "outFile": "./", /* Concatenate and emit output to single file. */
|
||||
"outDir": "build/", /* Redirect output structure to the directory. */
|
||||
// "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */
|
||||
|
Reference in New Issue
Block a user