feat:add Rotation for iOS
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@@ -109,4 +109,11 @@ - (void)blendView:(DoricScrollView *)view forPropName:(NSString *)name propValue
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- (void)blendSubNode:(NSDictionary *)subModel {
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[self.childNode blend:subModel[@"props"]];
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}
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- (DoricViewNode *)subNodeWithViewId:(NSString *)viewId {
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if ([viewId isEqualToString:self.childViewId]) {
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return self.childNode;
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}
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return nil;
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}
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@end
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@@ -150,9 +150,11 @@ - (void)clearSubModel {
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}
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- (DoricViewNode *)subNodeWithViewId:(NSString *)viewId {
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NSAssert(NO, @"Should override class:%@ ,method:%@.", NSStringFromClass([self class]),
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NSStringFromSelector(_cmd));
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return nil;
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}
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- (void)requestLayout {
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[self.view setNeedsLayout];
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}
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@end
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@end
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@@ -232,4 +232,14 @@ - (NSNumber *)getHeight {
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return @(self.view.height);
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}
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- (void)setRotation:(NSNumber *)rotation {
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self.view.transform = CGAffineTransformRotate(self.view.transform, M_PI * rotation.floatValue * 2);
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}
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- (NSNumber *)getRotation {
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float radius = atan2f((float) self.view.transform.b, (float) self.view.transform.a);
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float degree = (float) (radius / M_PI / 2);
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return @(degree);
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}
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@end
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