feat:update ui

This commit is contained in:
pengfei.zhou 2019-12-16 15:39:29 +08:00
parent 1b7952d1ae
commit 3b43a2bd8d

View File

@ -1,4 +1,4 @@
import { Stack, hlayout, Group, Color, stack, layoutConfig, LayoutSpec, vlayout, IVLayout, Text, ViewHolder, ViewModel, VMPanel, scroller, modal, text, gravity, Gravity, IHLayout, takeNonNull } from "doric"; import { Stack, hlayout, Group, Color, stack, layoutConfig, LayoutSpec, vlayout, IVLayout, Text, ViewHolder, ViewModel, VMPanel, scroller, modal, text, gravity, Gravity, IHLayout, takeNonNull, View } from "doric";
import { colors } from "./utils"; import { colors } from "./utils";
@ -39,17 +39,16 @@ interface GoBangState {
gap: number gap: number
role: "white" | "black" role: "white" | "black"
matrix: Map<number, State> matrix: Map<number, State>
anchor?: { x: number, y: number } anchor?: number
} }
class GoBangVH extends ViewHolder { class GoBangVH extends ViewHolder {
pieces!: Stack
root!: Group root!: Group
gap = 0 gap = 0
currentRole!: Text currentRole!: Text
result!: Text result!: Text
onPieceDown?: (x: number, y: number) => void targetZone: View[] = []
onAnchorDown?: (x: number, y: number) => void
build(root: Group): void { build(root: Group): void {
this.root = root this.root = root
} }
@ -75,14 +74,12 @@ class GoBangVH extends ViewHolder {
return columLine().also(v => { return columLine().also(v => {
v.left = (idx + 1) * gap v.left = (idx + 1) * gap
}) })
} }),
),
...(new Array(count - 2)).fill(0).map((_, idx) => { ...(new Array(count - 2)).fill(0).map((_, idx) => {
return rowLine().also(v => { return rowLine().also(v => {
v.top = (idx + 1) * gap v.top = (idx + 1) * gap
}) })
} }),
),
]) ])
.apply({ .apply({
layoutConfig: layoutConfig().just() layoutConfig: layoutConfig().just()
@ -94,23 +91,14 @@ class GoBangVH extends ViewHolder {
color: lineColor, color: lineColor,
}, },
}), }),
...this.targetZone = (new Array(count * count)).fill(0).map((_, idx) => {
...(new Array(count * count)).fill(0).map((_, idx) => {
const row = Math.floor(idx / count) const row = Math.floor(idx / count)
const colum = idx % count const colum = idx % count
return pointer(gap).also(v => { return pointer(gap).also(v => {
v.top = (row - 0.5) * gap + borderWidth v.top = (row - 0.5) * gap + borderWidth
v.left = (colum - 0.5) * gap + borderWidth v.left = (colum - 0.5) * gap + borderWidth
v.onClick = () => {
if (this.onAnchorDown) {
this.onAnchorDown(colum, row)
}
}
}) })
}), }),
this.pieces = (new Stack).apply({
layoutConfig: layoutConfig().most(),
}),
]).apply({ ]).apply({
layoutConfig: layoutConfig().just(), layoutConfig: layoutConfig().just(),
width: boardSize + 2 * borderWidth, width: boardSize + 2 * borderWidth,
@ -144,91 +132,83 @@ class GoBangVH extends ViewHolder {
} as IVLayout) } as IVLayout)
).in(this.root) ).in(this.root)
} }
addPiece(pos: number, role: "black" | "white") {
const x = Math.floor(pos / count)
const y = pos % count
const piece = (new Stack).also(v => {
v.width = v.height = this.gap
v.corners = 15
v.backgroundColor = role === 'black' ? Color.BLACK : Color.WHITE
})
piece.centerX = (x + 1) * this.gap
piece.centerY = (y + 1) * this.gap
this.pieces.addChild(piece)
}
addAnchor(x: number, y: number) {
const piece = (new Stack).also(v => {
v.width = v.height = 30
v.border = {
color: Color.RED,
width: 1,
}
})
piece.centerX = (x + 1) * this.gap
piece.centerY = (y + 1) * this.gap
piece.onClick = () => {
if (this.onPieceDown) {
this.onPieceDown(x, y)
}
}
this.pieces.addChild(piece)
}
} }
class GoBangVM extends ViewModel<GoBangState, GoBangVH>{ class GoBangVM extends ViewModel<GoBangState, GoBangVH>{
onAttached(state: GoBangState, vh: GoBangVH) { onAttached(state: GoBangState, vh: GoBangVH) {
vh.actualBuild(state) vh.actualBuild(state)
vh.onAnchorDown = (x, y) => { vh.targetZone.forEach((e, idx) => {
const pos = x * count + y e.onClick = () => {
if (state.matrix.get(pos) == State.BLACK const zoneState = state.matrix.get(idx)
|| state.matrix.get(pos) == State.WHITE) { if (zoneState === State.BLACK || zoneState === State.WHITE) {
modal(context).toast('This position had been token.') modal(context).toast('This position had been token.')
return return
}
this.updateState(it => {
it.anchor = { x, y }
})
}
vh.onPieceDown = (x, y) => {
const pos = x * count + y
if (state.matrix.get(pos) == State.BLACK
|| state.matrix.get(pos) == State.WHITE) {
modal(context).toast('This position had been token.')
return
}
this.updateState(it => {
if (it.role === 'black') {
it.matrix.set(pos, State.BLACK)
it.role = 'white'
} else {
it.matrix.set(pos, State.WHITE)
it.role = 'black'
} }
it.anchor = undefined if (state.anchor === undefined || state.anchor != idx) {
}) this.updateState(it => {
} it.anchor = idx
})
} else {
this.updateState(it => {
if (it.role === 'black') {
it.matrix.set(idx, State.BLACK)
it.role = 'white'
} else {
it.matrix.set(idx, State.WHITE)
it.role = 'black'
}
it.anchor = undefined
})
}
}
})
} }
onBind(state: GoBangState, vh: GoBangVH) { onBind(state: GoBangState, vh: GoBangVH) {
vh.pieces.children.length = 0 vh.targetZone.forEach((v, idx) => {
for (let e of state.matrix.keys()) { const zoneState = state.matrix.get(idx)
const v = state.matrix.get(e) switch (zoneState) {
if (v === State.BLACK) {
vh.addPiece(e, 'black')
}
switch (v) {
case State.BLACK: case State.BLACK:
vh.addPiece(e, 'black') v.also(it => {
it.backgroundColor = Color.BLACK
it.corners = state.gap / 2
it.border = {
color: Color.TRANSPARENT,
width: 0,
}
})
break break
case State.WHITE: case State.WHITE:
vh.addPiece(e, 'white') v.also(it => {
it.backgroundColor = Color.WHITE
it.corners = state.gap / 2
it.border = {
color: Color.TRANSPARENT,
width: 0,
}
})
break
default:
v.also(it => {
it.backgroundColor = Color.TRANSPARENT
it.corners = 0
it.border = {
color: Color.TRANSPARENT,
width: 0,
}
})
break break
} }
} if (state.anchor === idx) {
takeNonNull(state.anchor)(it => { v.also(it => {
vh.addAnchor(it.x, it.y) it.backgroundColor = Color.RED.alpha(0.1)
it.corners = 0
it.border = {
color: Color.RED,
width: 1,
}
})
}
}) })
vh.currentRole.text = `当前: ${(state.role === 'black') ? "黑方" : "白方"}` vh.currentRole.text = `当前: ${(state.role === 'black') ? "黑方" : "白方"}`
} }