feat:add TimingFunction for iOS
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@@ -55,6 +55,29 @@ export enum FillMode {
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Both = 0x3,
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}
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export enum TimingFunction {
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/**
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* The system default timing function. Use this function to ensure that the timing of your animations matches that of most system animations.
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*/
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Default = 0,
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/**
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* Linear pacing, which causes an animation to occur evenly over its duration.
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*/
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Linear,
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/**
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* Ease-in pacing, which causes an animation to begin slowly and then speed up as it progresses.
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*/
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EaseIn,
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/**
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* Ease-out pacing, which causes an animation to begin quickly and then slow as it progresses.
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*/
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EaseOut,
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/**
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* Ease-in-ease-out pacing, which causes an animation to begin slowly, accelerate through the middle of its duration, and then slow again before completing.
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*/
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EaseInEaseOut,
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}
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abstract class Animation implements IAnimation {
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changeables: Map<AnimatedKey, Changeable> = new Map
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duration = 0
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@@ -62,6 +85,7 @@ abstract class Animation implements IAnimation {
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repeatMode?: RepeatMode
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delay?: number
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fillMode = FillMode.Forward
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timingFunction?: TimingFunction
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toModel() {
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const changeables = []
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for (let e of this.changeables.values()) {
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@@ -79,6 +103,7 @@ abstract class Animation implements IAnimation {
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repeatCount: this.repeatCount,
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repeatMode: this.repeatMode,
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fillMode: this.fillMode,
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timingFunction: this.timingFunction
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}
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}
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}
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