handle input on text change & padding
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@@ -1,4 +1,5 @@
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#include "DoricLayouts.h"
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#include "shader/DoricInputNode.h"
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#include "shader/DoricScrollerNode.h"
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DoricLayouts::DoricLayouts(QObject *parent) : QObject(parent) {
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@@ -76,15 +77,19 @@ void DoricLayouts::setMarginBottom(qreal marginBottom) {
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void DoricLayouts::setPaddingLeft(qreal paddingLeft) {
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this->paddingLeft = paddingLeft;
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}
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qreal DoricLayouts::getPaddingLeft() { return this->paddingLeft; }
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void DoricLayouts::setPaddingTop(qreal paddingTop) {
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this->paddingTop = paddingTop;
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}
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qreal DoricLayouts::getPaddingTop() { return this->paddingTop; }
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void DoricLayouts::setPaddingRight(qreal paddingRight) {
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this->paddingRight = paddingRight;
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}
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qreal DoricLayouts::getPaddingRight() { return this->paddingRight; }
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void DoricLayouts::setPaddingBottom(qreal paddingBottom) {
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this->paddingBottom = paddingBottom;
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}
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qreal DoricLayouts::getPaddingBottom() { return this->paddingBottom; }
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void DoricLayouts::setWeight(int weight) { this->weight = weight; }
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@@ -252,6 +257,11 @@ void DoricLayouts::measureUndefinedContent(QSizeF targetSize) {
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(QObject *)(this->view->property("wrapper").toULongLong());
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DoricScrollerNode *viewNode = dynamic_cast<DoricScrollerNode *>(object);
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measuredSize = viewNode->sizeThatFits(targetSize);
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} else if (tag == "Input") {
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QObject *object =
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(QObject *)(this->view->property("wrapper").toULongLong());
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DoricInputNode *viewNode = dynamic_cast<DoricInputNode *>(object);
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measuredSize = viewNode->sizeThatFits(targetSize);
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} else {
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qreal actualWidth = this->view->width();
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qreal actualHeight = this->view->height();
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@@ -268,6 +278,10 @@ void DoricLayouts::measureUndefinedContent(QSizeF targetSize) {
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setMeasuredHeight(measuredSize.height() + this->paddingTop +
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this->paddingBottom);
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}
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this->contentWidth = measuredSize.width();
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this->contentHeight = measuredSize.height();
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}
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void DoricLayouts::measureStackContent(QSizeF targetSize) {
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qreal contentWidth = 0, contentHeight = 0;
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