config js project

This commit is contained in:
pengfei.zhou
2019-08-13 11:58:51 +08:00
parent d6b9bb60c3
commit 1e6fa459c3
12 changed files with 2317 additions and 133 deletions

3
demo/.gitignore vendored Normal file
View File

@@ -0,0 +1,3 @@
node_modules/
build/
bundle/

4
demo/index.ts Normal file
View File

@@ -0,0 +1,4 @@
export default [
'src/Counter',
'src/Snake',
]

2056
demo/package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

22
demo/package.json Normal file
View File

@@ -0,0 +1,22 @@
{
"name": "demo",
"version": "0.1.0",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"build": "tsc -p .&& rollup -c",
"dev": "tsc -w -p . & rollup -c -w",
"clean": "rm -rf build && rm -rf bundle"
},
"license": "Apache-2.0",
"dependencies": {
"doric": "file:../js-framework",
"reflect-metadata": "^0.1.13",
"rollup": "^1.17.0",
"rollup-plugin-commonjs": "^10.0.1",
"rollup-plugin-node-resolve": "^5.2.0",
"rollup-watch": "^4.3.1",
"tslib": "^1.10.0",
"typescript": "^3.5.3"
}
}

18
demo/rollup.config.js Normal file
View File

@@ -0,0 +1,18 @@
import resolve from 'rollup-plugin-node-resolve'
import commonjs from 'rollup-plugin-commonjs'
import bundles from './build/index'
export default bundles.map(bundle => {
return {
input: `build/${bundle}.js`,
output: {
format: "cjs",
file: `bundle/${bundle}.js`,
},
plugins: [
resolve({ jsnext: true, main: true }),
commonjs()
],
external: ['reflect-metadata', 'doric'],
}
})

112
demo/src/Counter.ts Normal file
View File

@@ -0,0 +1,112 @@
import { Image, ViewHolder, VMPanel, ViewModel, Gravity, NativeCall, Text, Color, VLayout, log, logw, loge, Group, } from "doric"
interface CountModel {
count: number
}
class CounterView extends ViewHolder {
number = new Text
counter = new Text
build(root: Group) {
const vlayout = new VLayout
vlayout.width = 200
vlayout.height = 200
vlayout.gravity = new Gravity().center()
this.number.textSize = 40
this.number.layoutConfig = {
alignment: new Gravity().center()
}
this.counter = new Text
this.counter.text = "点击计数"
this.counter.border = {
width: 1,
color: Color.parse('#000000'),
}
this.counter.textSize = 20
this.counter.corners = 5
vlayout.space = 20
vlayout.layoutConfig = {
alignment: new Gravity().center()
}
vlayout.border = {
width: 1,
color: Color.parse("#000000"),
}
this.counter.shadow = {
color: Color.parse("#00ff00"),
opacity: 0.5,
radius: 20,
offsetX: 10,
offsetY: 10,
}
vlayout.shadow = {
color: Color.parse("#ffff00"),
opacity: 0.5,
radius: 20,
offsetX: 10,
offsetY: 10,
}
vlayout.corners = 20
vlayout.addChild(this.number)
vlayout.addChild(this.counter)
// root.bgColor = Color.parse('#00ff00')
vlayout.bgColor = Color.parse('#ff00ff')
root.addChild(vlayout)
const iv = new Image
// iv.width = iv.height = 100
iv.imageUrl = "https://misc.aotu.io/ONE-SUNDAY/SteamEngine.png"
//iv.bgColor = Color.parse('#00ff00')
root.addChild(iv)
}
setNumber(n: number) {
this.number.text = n.toString()
}
setCounter(v: Function) {
this.counter.onClick = v
}
}
class CounterVM extends ViewModel<CountModel, CounterView> {
binding(v: CounterView, model: CountModel): void {
v.setNumber(model.count)
v.setCounter(() => {
this.getModel().count++
})
}
}
@Entry
class MyPage extends VMPanel<CountModel, CounterView>{
getVMClass() {
return CounterVM
}
getModel() {
return {
count: 0,
add: function () {
this.count++
},
}
}
getViewHolder() {
return new CounterView
}
@NativeCall
log() {
log("Hello.HEGO")
logw("Hello.HEGO")
loge("Hello.HEGO")
context.modal.toast('This is a toast.').then((r) => {
loge(r)
})
}
}

310
demo/src/Snake.ts Normal file
View File

@@ -0,0 +1,310 @@
import { loge, log, ViewHolder, Stack, ViewModel, Gravity, Text, Color, HLayout, VLayout, Group, VMPanel } from "doric";
type SnakeNode = {
x: number
y: number
prev?: SnakeNode
next?: SnakeNode
}
enum Direction {
left = 0,
right = 1,
up = 2,
down = 3,
}
enum State {
idel,
run,
fail,
}
class SnakeModel {
state = State.idel
direction = Direction.right
width: number
height: number
constructor(w: number, h: number) {
this.width = w
this.height = h
}
food = { x: -1, y: -1 }
head: SnakeNode = {
x: 0,
y: 0,
}
refreshFood() {
this.food.x = Math.floor(Math.random() * (this.width - 1))
this.food.y = Math.floor(Math.random() * (this.height - 1))
}
get tail() {
let node = this.head
while (node.next !== undefined) {
node = node.next
}
return node
}
get score() {
let node = this.head
let n = 0
while (node.next !== undefined) {
n++
node = node.next
}
return n
}
forward(node: SnakeNode) {
switch (this.direction) {
case Direction.left:
node.x -= 1
break;
case Direction.right:
node.x += 1
break;
case Direction.up:
node.y -= 1
break;
case Direction.down:
node.y += 1
break;
}
}
step() {
if (this.state !== State.run) {
return
}
let tail = this.tail
while (tail.prev != undefined) {
tail.x = tail.prev.x
tail.y = tail.prev.y
tail = tail.prev
}
this.forward(this.head)
if (this.head.x < 0 || this.head.x >= this.width
|| this.head.y < 0 || this.head.y >= this.height) {
//If out of bound
loge('out of bound')
this.state = State.fail
} else if (this.head.x == this.food.x && this.head.y == this.food.y) {
//If eat food
let head: SnakeNode = { x: this.food.x, y: this.food.y }
log('eat food', head)
this.forward(head)
this.head.prev = head
head.next = this.head
this.head = head
this.refreshFood()
}
if (this.crashAtSelf()) {
//If crash at self
loge('crash at self')
this.state = State.fail
}
}
crashAtSelf() {
let cur = this.head.next
while (cur !== undefined) {
if (cur.x == this.head.x && cur.y == this.head.y) {
return true
}
cur = cur.next
}
return false
}
reset() {
this.direction = Direction.right
this.state = State.run
this.head.x = 0
this.head.y = 0
this.head.next = undefined
this.refreshFood()
}
}
class SnakeView extends ViewHolder {
panel: Stack = new Stack
start: Text = new Text
up?: Text
down?: Text
left?: Text
right?: Text
build(root: Group): void {
root.bgColor = Color.parse('#000000')
const vlayout = new VLayout
const title = new Text
title.text = "Snake"
title.textSize = 20
title.textColor = Color.parse("#ffffff")
title.layoutConfig = {
alignment: new Gravity().centerX(),
margin: {
top: 20
},
}
vlayout.space = 20
vlayout.layoutConfig = {
alignment: new Gravity().centerX().top()
}
this.panel.bgColor = Color.parse('#00ff00')
vlayout.addChild(title)
vlayout.addChild(this.panel)
root.addChild(vlayout)
const hlayout = new HLayout
this.start.text = "Start"
this.start.textSize = 30
this.start.textColor = Color.parse("#ffffff")
hlayout.addChild(this.start)
vlayout.addChild(hlayout)
this.up = this.buildController("↑")
this.down = this.buildController("↓")
this.left = this.buildController("←")
this.right = this.buildController("→")
const controlArea = new VLayout
controlArea.gravity = new Gravity().centerX()
controlArea.space = 10
controlArea.layoutConfig = {
alignment: new Gravity().centerX()
}
const line1 = new HLayout
const line2 = new HLayout
line2.space = 10
line1.addChild(this.up)
line2.addChild(this.left)
line2.addChild(this.down)
line2.addChild(this.right)
controlArea.addChild(line1)
controlArea.addChild(line2)
vlayout.addChild(controlArea)
}
buildController(text: string) {
const ret = new Text
ret.width = ret.height = 50
ret.bgColor = Color.parse('#ffff00')
ret.text = text
ret.textSize = 30
ret.textAlignment = new Gravity().center()
return ret
}
}
class SnakeVM extends ViewModel<SnakeModel, SnakeView>{
timerId?: any
start = () => {
if (this.timerId !== undefined) {
clearInterval(this.timerId)
}
this.getModel().reset()
this.timerId = setInterval(() => {
this.getModel().step()
}, 500)
}
stop = () => {
if (this.timerId !== undefined) {
clearInterval(this.timerId)
this.timerId = undefined
}
}
left = () => {
this.getModel().direction = Direction.left
}
right = () => {
this.getModel().direction = Direction.right
}
up = () => {
this.getModel().direction = Direction.up
}
down = () => {
this.getModel().direction = Direction.down
}
binding(v: SnakeView, model: SnakeModel) {
if (model.state === State.fail) {
loge('Game Over')
this.stop()
}
v.start.onClick = this.start
v.panel.width = model.width * 10
v.panel.height = model.height * 10
let node: SnakeNode | undefined = model.head
let nodes: SnakeNode[] = []
while (node != undefined) {
nodes.push(node)
node = node.next
}
nodes.push(model.food)
nodes.forEach((e, index) => {
let item = v.panel.children[index]
if (item === undefined) {
item = new Stack
item.width = item.height = 10
v.panel.addChild(item)
}
if (index === nodes.length - 1) {
item.bgColor = Color.parse('#ffff00')
} else {
item.bgColor = Color.parse('#ff0000')
}
item.x = e.x * 10
item.y = e.y * 10
})
if (nodes.length < v.panel.children.length) {
v.panel.children.length = nodes.length
}
if (v.left) {
v.left.onClick = this.left
}
if (v.right) {
v.right.onClick = this.right
}
if (v.up) {
v.up.onClick = this.up
}
if (v.down) {
v.down.onClick = this.down
}
}
}
@Entry
class SnakePanel extends VMPanel<SnakeModel, SnakeView>{
getVMClass() {
return SnakeVM
}
getModel() {
return new SnakeModel(35, 35)
}
getViewHolder() {
return new SnakeView
}
}

62
demo/tsconfig.json Normal file
View File

@@ -0,0 +1,62 @@
{
"compilerOptions": {
"experimentalDecorators": true,
/* Basic Options */
// "incremental": true, /* Enable incremental compilation */
"target": "ES2015", /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019' or 'ESNEXT'. */
"module": "es2015", /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', or 'ESNext'. */
// "lib": [], /* Specify library files to be included in the compilation. */
// "allowJs": true, /* Allow javascript files to be compiled. */
// "checkJs": true, /* Report errors in .js files. */
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
// "declaration": true, /* Generates corresponding '.d.ts' file. */
// "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */
// "sourceMap": true, /* Generates corresponding '.map' file. */
// "outFile": "./", /* Concatenate and emit output to single file. */
"outDir": "build/", /* Redirect output structure to the directory. */
// "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */
// "composite": true, /* Enable project compilation */
// "tsBuildInfoFile": "./", /* Specify file to store incremental compilation information */
// "removeComments": true, /* Do not emit comments to output. */
// "noEmit": true, /* Do not emit outputs. */
// "importHelpers": true, /* Import emit helpers from 'tslib'. */
// "downlevelIteration": true, /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */
// "isolatedModules": true, /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */
/* Strict Type-Checking Options */
"strict": true, /* Enable all strict type-checking options. */
// "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
// "strictNullChecks": true, /* Enable strict null checks. */
// "strictFunctionTypes": true, /* Enable strict checking of function types. */
// "strictBindCallApply": true, /* Enable strict 'bind', 'call', and 'apply' methods on functions. */
// "strictPropertyInitialization": true, /* Enable strict checking of property initialization in classes. */
// "noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */
// "alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
/* Additional Checks */
// "noUnusedLocals": true, /* Report errors on unused locals. */
// "noUnusedParameters": true, /* Report errors on unused parameters. */
// "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
// "noFallthroughCasesInSwitch": true, /* Report errors for fallthrough cases in switch statement. */
/* Module Resolution Options */
"moduleResolution": "node", /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */
// "baseUrl": "./", /* Base directory to resolve non-absolute module names. */
// "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */
// "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */
// "typeRoots": [], /* List of folders to include type definitions from. */
// "types": [], /* Type declaration files to be included in compilation. */
// "allowSyntheticDefaultImports": true, /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */
"esModuleInterop": true, /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */
// "preserveSymlinks": true, /* Do not resolve the real path of symlinks. */
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
/* Source Map Options */
// "sourceRoot": "", /* Specify the location where debugger should locate TypeScript files instead of source locations. */
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
// "inlineSourceMap": true, /* Emit a single file with source maps instead of having a separate file. */
// "inlineSources": true, /* Emit the source alongside the sourcemaps within a single file; requires '--inlineSourceMap' or '--sourceMap' to be set. */
/* Experimental Options */
// "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */
"emitDecoratorMetadata": true /* Enables experimental support for emitting type metadata for decorators. */
},
"include": [
"**/*.ts",
]
}