iOS: fix listItem cannot be animated
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parent
c3093d9ff2
commit
0477e5790b
@ -293,26 +293,26 @@ - (DoricViewNode *)subNodeWithViewId:(NSString *)viewId {
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}
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}
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- (void)blendSubNode:(NSDictionary *)subModel {
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- (void)blendSubNode:(NSDictionary *)subModel {
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NSString *viewId = subModel[@"id"];
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DoricViewNode *viewNode = [self subNodeWithViewId:viewId];
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BOOL skipReload = NO;
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if (viewNode) {
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CGSize originSize = viewNode.view.frame.size;
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[viewNode blend:subModel[@"props"]];
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[viewNode.view.doricLayout apply];
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[viewNode requestLayout];
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if (CGSizeEqualToSize(originSize, viewNode.view.frame.size)) {
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skipReload = YES;
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}
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} else {
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NSMutableDictionary *model = [[self subModelOf:viewId] mutableCopy];
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[self recursiveMixin:subModel to:model];
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[self setSubModel:model in:viewId];
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}
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if (skipReload) {
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return;
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}
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dispatch_async(dispatch_get_main_queue(), ^{
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dispatch_async(dispatch_get_main_queue(), ^{
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NSString *viewId = subModel[@"id"];
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DoricViewNode *viewNode = [self subNodeWithViewId:viewId];
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BOOL skipReload = NO;
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if (viewNode) {
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CGSize originSize = viewNode.view.frame.size;
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[viewNode blend:subModel[@"props"]];
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[viewNode.view.doricLayout apply];
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[viewNode requestLayout];
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if (CGSizeEqualToSize(originSize, viewNode.view.frame.size)) {
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skipReload = YES;
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}
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} else {
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NSMutableDictionary *model = [[self subModelOf:viewId] mutableCopy];
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[self recursiveMixin:subModel to:model];
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[self setSubModel:model in:viewId];
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}
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if (skipReload) {
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return;
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}
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[self.itemViewIds enumerateKeysAndObjectsUsingBlock:^(NSNumber *_Nonnull key, NSString *_Nonnull obj, BOOL *_Nonnull stop) {
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[self.itemViewIds enumerateKeysAndObjectsUsingBlock:^(NSNumber *_Nonnull key, NSString *_Nonnull obj, BOOL *_Nonnull stop) {
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if ([viewId isEqualToString:obj]) {
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if ([viewId isEqualToString:obj]) {
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*stop = YES;
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*stop = YES;
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@ -280,26 +280,26 @@ - (NSDictionary *)itemModelAt:(NSUInteger)position {
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- (void)blendSubNode:(NSDictionary *)subModel {
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- (void)blendSubNode:(NSDictionary *)subModel {
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///Here async blend sub node because the item count need to be applied first.
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///Here async blend sub node because the item count need to be applied first.
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NSUInteger currentCount = self.itemCount + (self.loadMore ? 1 : 0);
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NSUInteger currentCount = self.itemCount + (self.loadMore ? 1 : 0);
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NSString *viewId = subModel[@"id"];
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DoricViewNode *viewNode = [self subNodeWithViewId:viewId];
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BOOL skipReload = NO;
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if (viewNode) {
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CGSize originSize = viewNode.view.frame.size;
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[viewNode blend:subModel[@"props"]];
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[viewNode.view.doricLayout apply:CGSizeMake(self.view.width, self.view.height)];
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[viewNode requestLayout];
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if (CGSizeEqualToSize(originSize, viewNode.view.frame.size)) {
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skipReload = YES;
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}
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} else {
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NSMutableDictionary *model = [[self subModelOf:viewId] mutableCopy];
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[self recursiveMixin:subModel to:model];
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[self setSubModel:model in:viewId];
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}
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if (skipReload) {
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return;
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}
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dispatch_async(dispatch_get_main_queue(), ^{
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dispatch_async(dispatch_get_main_queue(), ^{
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NSString *viewId = subModel[@"id"];
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DoricViewNode *viewNode = [self subNodeWithViewId:viewId];
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BOOL skipReload = NO;
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if (viewNode) {
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CGSize originSize = viewNode.view.frame.size;
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[viewNode blend:subModel[@"props"]];
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[viewNode.view.doricLayout apply:CGSizeMake(self.view.width, self.view.height)];
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[viewNode requestLayout];
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if (CGSizeEqualToSize(originSize, viewNode.view.frame.size)) {
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skipReload = YES;
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}
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} else {
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NSMutableDictionary *model = [[self subModelOf:viewId] mutableCopy];
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[self recursiveMixin:subModel to:model];
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[self setSubModel:model in:viewId];
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}
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if (skipReload) {
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return;
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}
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[self.itemViewIds enumerateKeysAndObjectsUsingBlock:^(NSNumber *_Nonnull key, NSString *_Nonnull obj, BOOL *_Nonnull stop) {
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[self.itemViewIds enumerateKeysAndObjectsUsingBlock:^(NSNumber *_Nonnull key, NSString *_Nonnull obj, BOOL *_Nonnull stop) {
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if ([viewId isEqualToString:obj]) {
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if ([viewId isEqualToString:obj]) {
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*stop = YES;
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*stop = YES;
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