2019-12-05 21:15:16 +08:00
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#import "SceneDelegate.h"
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2019-12-23 17:59:19 +08:00
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#import <DoricCore/Doric.h>
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2019-12-05 21:15:16 +08:00
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2020-03-21 11:10:20 +08:00
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#if DEBUG
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#import <DoricDevkit/DoricDev.h>
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#endif
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2019-12-05 21:15:16 +08:00
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@interface SceneDelegate ()
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@end
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@implementation SceneDelegate
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- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
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2019-12-06 11:15:08 +08:00
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UIWindowScene *windowScene = (UIWindowScene *) scene;
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2019-12-09 14:10:45 +08:00
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NSString *bundleName = @"__$__";
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2020-02-17 21:23:02 +08:00
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DoricViewController *doricViewController = [[DoricViewController alloc] initWithSource:[NSString stringWithFormat:@"assets://src/%@.js", bundleName]
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2019-12-23 17:59:19 +08:00
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alias:bundleName
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extra:@""];
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2019-12-06 11:15:08 +08:00
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doricViewController.view.backgroundColor = [UIColor whiteColor];
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2020-03-21 11:10:20 +08:00
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#if DEBUG
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UIBarButtonItem *rightBarItem = [[UIBarButtonItem alloc] initWithTitle:@"Devkit" style:UIBarButtonItemStylePlain target:self action:@selector(onOpenDevkit)];
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doricViewController.navigationItem.rightBarButtonItem = rightBarItem;
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#endif
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2019-12-06 11:15:08 +08:00
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UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:doricViewController];
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2020-03-21 11:10:20 +08:00
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UIWindow *window = [[UIWindow alloc] initWithWindowScene:windowScene];
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window.frame = windowScene.coordinateSpace.bounds;
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window.rootViewController = navigationController;
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[UIApplication sharedApplication].delegate.window = window;
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[window makeKeyAndVisible];
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2019-12-05 21:15:16 +08:00
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}
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2020-03-21 11:10:20 +08:00
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#if DEBUG
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- (void)onOpenDevkit {
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[[DoricDev instance] openDevMode];
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}
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#endif
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2019-12-05 21:15:16 +08:00
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- (void)sceneDidDisconnect:(UIScene *)scene {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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- (void)sceneDidBecomeActive:(UIScene *)scene {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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- (void)sceneWillResignActive:(UIScene *)scene {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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- (void)sceneWillEnterForeground:(UIScene *)scene {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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- (void)sceneDidEnterBackground:(UIScene *)scene {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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@end
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2020-03-21 11:10:20 +08:00
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