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Doric/doric-cli/target/iOS/Example/SceneDelegate.m

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#import "SceneDelegate.h"
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#import <DoricCore/Doric.h>
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@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
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UIWindowScene *windowScene = (UIWindowScene *) scene;
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NSString *bundleName = @"__$__";
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DoricViewController *doricViewController = [[DoricViewController alloc] initWithScheme:[NSString stringWithFormat:@"assets://src/%@.js", bundleName]
alias:bundleName
extra:@""];
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doricViewController.view.backgroundColor = [UIColor whiteColor];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:doricViewController];
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
self.window.frame = windowScene.coordinateSpace.bounds;
self.window.rootViewController = navigationController;
[self.window makeKeyAndVisible];
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}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end