import { View } from "../ui/view";
import { Color } from "../util/color";
export declare enum ScaleType {
ScaleToFill = 0,
ScaleAspectFit = 1,
ScaleAspectFill = 2
}
export declare class Image extends View {
imageUrl?: string;
/**
* Read image from local path
* For android,it based on assets dir.
* For iOS,it based on main bundle dir.
*/
imagePath?: string;
* Read image from resource
* For android,it will try to read from drawable.
* For iOS,it will try to read from Image.Assets.
imageRes?: string;
imageBase64?: string;
scaleType?: ScaleType;
isBlur?: boolean;
* Display while image is loading
* Local file name
placeHolderImage?: string;
* Color
* This priority is lower than placeHolderImage
placeHolderColor?: Color;
* Display while image is failed to load
* It can be file name in local path
errorImage?: string;
* This priority is lower than errorImage
errorColor?: Color;
loadCallback?: (image: {
width: number;
height: number;
} | undefined) => void;
* Default is Environment.screenScale.
imageScale?: number;
* Unit in pixel
stretchInset?: {
left: number;
top: number;
right: number;
bottom: number;
};
export declare function image(config: Partial<Image>): Image;