import {
Base64Resource,
DrawableResource,
Group,
Panel,
jsx,
Color,
layoutConfig,
Image,
RemoteResource,
MainBundleResource,
Scroller,
VLayout,
Text,
Gravity,
resourceLoader,
imageDecoder,
createRef,
loge,
} from "doric";
import { colors, label } from "./utils";
import { img_base64 } from "./image_base64";
@Entry
export class ResourceDemo extends Panel {
build(root: Group): void {
const iv = createRef<Image>();
<Scroller parent={root} layoutConfig={layoutConfig().most()}>
<VLayout
layoutConfig={layoutConfig().mostWidth().fitHeight()}
space={10}
gravity={Gravity.Center}
>
<Text
layoutConfig={layoutConfig().mostWidth().justHeight()}
textSize={30}
textColor={Color.WHITE}
backgroundColor={colors[5]}
textAlignment={Gravity.Center}
height={50}
Image Demo
</Text>
{label("Button")}
<Image
image={
Environment.platform === "Android"
? new DrawableResource("doric_icon_back")
: new MainBundleResource("Hanabi.ttf")
}
/>
new RemoteResource("https://p.upyun.com/demo/webp/webp/jpg-0.webp")
image={new Base64Resource(img_base64[0])}
ref={iv}
onClick={async () => {
const resource = new RemoteResource(
"https://p.upyun.com/demo/webp/webp/jpg-0.webp"
);
const rawData = await resourceLoader(context).load(resource);
loge(rawData.byteLength);
const imageInfo = await imageDecoder(context).getImageInfo(
resource
loge(imageInfo);
const pixels = await imageDecoder(context).decodeToPixels(resource);
const unit8Array = new Uint8Array(pixels);
for (let i = 0; i < unit8Array.length; i += 4) {
unit8Array[i] -= 20;
loge(pixels.byteLength);
iv.current.image = resource;
}}
</VLayout>
</Scroller>;