/*
* Copyright [2019] [Doric.Pub]
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Created by pengfei.zhou on 2019/11/29.
#import "DoricAnimatePlugin.h"
#import "DoricRootNode.h"
@implementation DoricAnimatePlugin
- (void)submit:(NSDictionary *)args withPromise:(DoricPromise *)promise {
[promise resolve:nil];
}
- (void)animateRender:(NSDictionary *)args withPromise:(DoricPromise *)promise {
NSNumber *duration = args[@"duration"];
dispatch_async(dispatch_get_main_queue(), ^{
NSString *viewId = args[@"id"];
[UIView animateWithDuration:[duration floatValue] / 1000
animations:^{
if (self.doricContext.rootNode.viewId == nil) {
self.doricContext.rootNode.viewId = viewId;
[self.doricContext.rootNode blend:args[@"props"]];
} else {
DoricViewNode *viewNode = [self.doricContext targetViewNode:viewId];
[viewNode blend:args[@"props"]];
completion:^(BOOL finished) {
}];
});
@end