#include "DoricInputBridge.h"
#include "shader/DoricInputNode.h"
DoricInputBridge::DoricInputBridge(QObject *parent) : QObject(parent) {}
void DoricInputBridge::onTextChange(QString pointer, QString text) {
QObject *object = (QObject *)(pointer.toULongLong());
DoricInputNode *inputNode = dynamic_cast<DoricInputNode *>(object);
inputNode->onTextChange(text);
}
void DoricInputBridge::onFocusChange(QString pointer, bool hasFocus) {
inputNode->onFocusChange(hasFocus);